Replay-derived match flow, timings, and composition.

Advanced match analysis

LDB vs Black_King16

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
31685
Duration
11:06
Patch
19.17020
Played
· 7 hours ago
Steppe map preview
MapSteppe
Winner
LDB Isis · Elo 1360 +17
11:06 Match length
Defeated
Black_King16 Loki · Elo 1341 -17
52.7% win probability Pre-match · LDB favored win probability 47.3%
Key momentsIn match order
First pressure
3:02 Black_King16 Hersir trained
Fastest Classical
3:34* Black_King16 Heimdall · estimated
Armory timing
7:34 LDB Armory

LDB

Isis · Blue
Win 1360 +17
EAPM
35.4
Favorite unit
Axeman
14 fielded
Largest army
40
First expansion
—
Age path
BastClassical · Est. start 3:29
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Black_King16

Loki · Red
Loss 1341 -17
EAPM
39.8
Favorite unit
Throwing Axeman
25 fielded
Largest army
74
First expansion
—
Age path
HeimdallClassical · Est. start 2:34
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

LDB

Army · 40

Units

Axeman14
Slinger14
Spearman9
Sphinx3
Buildings 11 types
House13
Obelisk5
Barracks4
Granary3
Mining Camp3
Lumber Camp2
Armory1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 1 invoked
Prosperity1

Black_King16

Army · 74

Units

Throwing Axeman25
Hersir19
Raiding Cavalry17
Berserk8
Einheri4
Hirdman1
Buildings 5 types
House14
Longhouse3
Great Hall2
Ox Cart Building2
Temple1
God powers 2 invoked
Spy1
Undermine1