Replay-derived match flow, timings, and composition.

Advanced match analysis

THLMNK vs Devil

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
9461
Duration
15:10
Patch
19.17020
Played
· 7 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Winner
THLMNK Susanoo · Elo 1999 +15
15:10 Match length
Defeated
Devil Loki · Elo 1942 -15
58.1% win probability Pre-match · THLMNK favored win probability 41.9%
Key momentsIn match order
First pressure
1:26 Devil Hersir trained
Fastest Classical
3:43* THLMNK Minakatatomi · estimated
First extra TC
7:22 Devil Village Center
Market timing
8:06 Devil Market
Fastest Heroic
9:50* Devil Bragi · estimated
Armory timing
10:44 THLMNK Armory

THLMNK

Susanoo · Blue
Win 1999 +15
EAPM
51.5
Favorite unit
Yumi Archer
25 fielded
Largest army
60
First expansion
—
Age path
MinakatatomiClassical · Research start 2:43
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling13 wall build events
Market economy600 total resource volume
No post-game awards

Devil

Loki · Red
Loss 1942 -15
EAPM
57.3
Favorite unit
Hersir
35 fielded
Largest army
45
First expansion
7:22
Age path
HeimdallClassical · Research start 2:57
BragiHeroic · Research start 8:35
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling12 wall build events
Market economy1,300 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,900 total volume

THLMNK

Bought

No buys

Sold

Wood600
Total player market volume600

Devil

Bought

Food200

Sold

Wood1,100
Total player market volume1,300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

THLMNK

Army · 60

Units

Yumi Archer25
Samurai20
Naginata Rider7
Kitsune3
Onna Musha3
Bushi2
Buildings 11 types
House18
Wall13
Watermill7
Shrine Japanese5
Dojo3
Mining Camp Japanese3
Armory2
Guardhouse2
Market1
Stable Japanese1
Temple1
God powers 3 invoked
Kusanagi2
Shrine Of The Hunt1

Devil

Army · 45

Units

Hersir35
Godi6
Einheri4
Buildings 7 types
House16
Wall12
Ox Cart Building6
Great Hall5
Market1
Temple1
Village Center1
God powers 4 invoked
Undermine2
Flaming Weapons1
Spy1