Advanced match analysis
GlitchEdition vs Howler
- Queue
- Ranked 1v1 Supremacy
- Map
- Anatolia
- Map Seed
- 14758
- Duration
- 30:22
- Patch
- 19.17020
- Played
- · 7 hours ago
Winner
GlitchEdition
Hades · Elo 825 +18
30:22
Match length
Defeated
Howler
Odin · Elo 801 -45
53.4% win probability
Pre-match · GlitchEdition favored
win probability 46.6%
Key momentsIn match order
GlitchEdition
Hades · Blue- EAPM
- 20.5
- Favorite unit
- Hoplite 40 fielded
- Largest army
- 118
- First expansion
- 7:08
Age path
AthenaClassical · Est. start 1:54
ApolloHeroic · Est. start 12:36
HephaestusMythic · Est. start 16:48
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling15 wall build events
Water commitment3 dock build events
Large army production118 military units
No post-game awards
Howler
Odin · Red- EAPM
- 32.7
- Favorite unit
- Throwing Axeman 26 fielded
- Largest army
- 145
- First expansion
- 12:42
Age path
FreyjaClassical · Research start 4:48
SkadiHeroic · Research start 15:18
TyrMythic · Research start 27:48
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling20 wall build events
Water commitment5 dock build events
Market economy4,900 total resource volume
Large army production145 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 4,900 total volume›
GlitchEdition
Bought
No buys
Sold
No sells
Total player market volume0
Howler
Bought
Sold
Total player market volume4,900
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.