Replay-derived match flow, timings, and composition.

Advanced match analysis

GlitchEdition vs Howler

Queue
Ranked 1v1 Supremacy
Map
Anatolia
Map Seed
14758
Duration
30:22
Patch
19.17020
Played
· 7 hours ago
Anatolia map preview
MapAnatolia
Winner
GlitchEdition Hades · Elo 825 +18
30:22 Match length
Defeated
Howler Odin · Elo 801 -45
53.4% win probability Pre-match · GlitchEdition favored win probability 46.6%
Key momentsIn match order
Fastest Classical
2:54* GlitchEdition Athena · estimated
First pressure
4:59 Howler Hersir trained
Armory timing
7:03 Howler Armory
First extra TC
7:08 GlitchEdition Town Center
Market timing
12:40 Howler Market
Fastest Heroic
13:51* GlitchEdition Apollo · estimated
Fortress timing
15:48 GlitchEdition Fortress
Fastest Mythic
18:48* GlitchEdition Hephaestus · estimated

GlitchEdition

Hades · Blue
Win 825 +18
EAPM
20.5
Favorite unit
Hoplite
40 fielded
Largest army
118
First expansion
7:08
Age path
AthenaClassical · Est. start 1:54
ApolloHeroic · Est. start 12:36
HephaestusMythic · Est. start 16:48
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling15 wall build events
Water commitment3 dock build events
Large army production118 military units
No post-game awards

Howler

Odin · Red
Loss 801 -45
EAPM
32.7
Favorite unit
Throwing Axeman
26 fielded
Largest army
145
First expansion
12:42
Age path
FreyjaClassical · Research start 4:48
SkadiHeroic · Research start 15:18
TyrMythic · Research start 27:48
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling20 wall build events
Water commitment5 dock build events
Market economy4,900 total resource volume
Large army production145 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 4,900 total volume

GlitchEdition

Bought

No buys

Sold

No sells

Total player market volume0

Howler

Bought

Food1,000

Sold

Food200
Wood3,700
Total player market volume4,900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

GlitchEdition

Army · 118

Units

Hoplite40
Toxotes27
Hypaspist15
Peltast15
Juggernaut6
Scylla4
Gastraphetoros3
Ajax2
Pentekonter2
Achilles1
Perseus1
Petrobolos1
Trireme1
Buildings 13 types
House16
Farm15
Wall15
Storehouse7
Archery Range3
Dock3
Granary3
Military Academy3
Sentry Tower3
Fortress2
Temple2
Town Center2
Armory1
God powers 3 invoked
Plenty Vault1
Restoration1
Sentinel1

Howler

Army · 145

Units

Throwing Axeman26
Berserk22
Raiding Cavalry20
Hersir18
Godi17
Dreki12
Portable Ram12
Dragon Ship5
Valkyrie5
Hirdman3
Longboat3
Frost Giant2
Buildings 12 types
Farm80
Wall20
House16
Ox Cart Building10
Dock5
Hill Fort5
Temple5
Great Hall3
Longhouse3
Town Center2
Armory1
Market1
God powers 1 invoked
Frost1