Replay-derived match flow, timings, and composition.

Advanced match analysis

juls vs Legion

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
18503
Duration
17:44
Patch
19.17020
Played
· 7 hours ago
Alfheim map preview
MapAlfheim
Defeated
juls Thor · Elo 602 -12
17:44 Match length
Winner
Legion Thor · Elo 712 +12
34.7% win probability Pre-match · Legion favored win probability 65.3%
Key momentsIn match order
First pressure
2:34 Legion Hersir trained
Fastest Classical
4:27* Legion Forseti · estimated
Armory timing
8:39 juls Dwarven Armory
First extra TC
10:07 juls Town Center
Fastest Heroic
13:49* Legion Skadi · estimated
Fortress timing
15:45 juls Hill Fort

juls

Thor · Blue
Loss 602 -12
EAPM
18.3
Favorite unit
Hersir
26 fielded
Largest army
50
First expansion
10:07
Age path
ForsetiClassical · Research start 4:15
SkadiHeroic · Research start 13:19
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
No post-game awards

Legion

Thor · Red
Win 712 +12
EAPM
36.5
Favorite unit
Berserk
48 fielded
Largest army
76
First expansion
15:55
Age path
ForsetiClassical · Research start 3:27
SkadiHeroic · Research start 12:34
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling13 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

juls

Army · 50

Units

Hersir26
Throwing Axeman9
Berserk8
Hirdman5
Godi2
Buildings 8 types
House10
Great Hall4
Ox Cart Building2
Temple2
Town Center2
Dwarven Armory1
Hill Fort1
Longhouse1
God powers 1 invoked
Frost1

Legion

Army · 76

Units

Berserk48
Throwing Axeman18
Hersir8
Hirdman1
Troll1
Buildings 8 types
Farm26
House16
Wall13
Longhouse7
Ox Cart Building3
Dwarven Armory1
Temple1
Town Center1
God powers 1 invoked
Healing Spring1