Replay-derived match flow, timings, and composition.

Advanced match analysis

EliTSouza vs Emogod

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
22187
Duration
26:48
Patch
19.17020
Played
· 7 hours ago
Nile Shallows map preview
MapNile Shallows
Winner
EliTSouza Tsukuyomi · Elo 1016 +14
26:48 Match length
Defeated
Emogod Oranos · Elo 955 -14
58.7% win probability Pre-match · EliTSouza favored win probability 41.3%
Key momentsIn match order
Fastest Classical
3:57* EliTSouza Inari Okami · estimated
First pressure
4:03 EliTSouza Stable Japanese
Armory timing
8:55 Emogod Armory
First extra TC
10:20 EliTSouza Town Center
Fastest Heroic
11:51* Emogod Hyperion · estimated
Market timing
14:16 EliTSouza Market
Fortress timing
15:10 Emogod Palace
Fastest Mythic
19:44* EliTSouza Okuninushi · estimated

EliTSouza

Tsukuyomi · Blue
Win 1016 +14
EAPM
22.5
Favorite unit
Shinobi
21 fielded
Largest army
104
First expansion
10:20
Age path
Inari OkamiClassical · Research start 3:12
HachimanHeroic · Research start 11:25
OkuninushiMythic · Research start 18:14
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling11 wall build events
Large army production104 military units
No post-game awards

Emogod

Oranos · Red
Loss 955 -14
EAPM
37.6
Favorite unit
Arcus
54 fielded
Largest army
187
First expansion
15:32
Age path
PrometheusClassical · Research start 2:57
HyperionHeroic · Research start 10:36
HekateMythic · Research start 20:03
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling17 wall build events
Large army production187 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

EliTSouza

Army · 104

Units

Shinobi21
Naginata Rider15
Samurai14
Yumi Horse Archer14
Yari Spearman9
Onmyoji8
Onna Musha7
Yumi Archer6
Daimyo4
Bushi2
Kitsune2
Tengu2
Buildings 14 types
Farm28
House27
Wall11
Watermill9
Shrine Japanese7
Castle3
Mining Camp Japanese3
Dojo2
Market2
Stable Japanese2
Town Center2
Armory1
Guardhouse1
Temple1
God powers 7 invoked
New Moon2
Shogun2
Swampland2
Sacred Gate1

Emogod

Army · 187

Units

Arcus54
Murmillo47
Contarius24
Fanatic21
Destroyer13
Katapeltes12
Satyr6
Turma6
Fire Siphon3
Oracle1
Buildings 11 types
Farm25
Wall17
Manor8
Military Barracks7
Palace4
Sky Passage4
Town Center2
Armory1
Counter Barracks1
Economic Guild1
Temple1
God powers 13 invoked
Valor7
Chaos3
Shockwave2
Tartarian Gate1