Replay-derived match flow, timings, and composition.

Advanced match analysis

Aro#4146 vs FADINHA ❤

Queue
Ranked 1v1 Supremacy
Map
Midgard
Map Seed
10018
Duration
13:28
Patch
19.17020
Played
· 7 hours ago
Midgard map preview
MapMidgard
Defeated
Aro#4146 Thor · Elo 1067 -16
13:28 Match length
Winner
FADINHA ❤ Gaia · Elo 1089 +16
46.8% win probability Pre-match · FADINHA ❤ favored win probability 53.2%
Key momentsIn match order
First pressure
3:00 Aro#4146 Hersir trained
Armory timing
3:20 Aro#4146 Dwarven Armory
First extra TC
4:11 FADINHA ❤ Town Center
Fastest Classical
4:15* FADINHA ❤ Oceanus · estimated
Fastest Heroic
9:29* FADINHA ❤ Rheia · estimated
Fortress timing
10:24 Aro#4146 Hill Fort

Aro#4146

Thor · Blue
Loss 1067 -16
EAPM
35.2
Favorite unit
Throwing Axeman
34 fielded
Largest army
70
First expansion
—
Age path
FreyjaClassical · Research start 4:49
BragiHeroic · Research start 8:49
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Water commitment2 dock build events
No post-game awards

FADINHA ❤

Gaia · Pink
Win 1089 +16
EAPM
80.1
Favorite unit
Arcus
48 fielded
Largest army
90
First expansion
4:11
Age path
OceanusClassical · Est. start 3:15
RheiaHeroic · Est. start 8:14
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Large army production90 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Aro#4146

Army · 70

Units

Throwing Axeman34
Godi12
Berserk7
Hersir7
Huskarl5
Jarl5
Buildings 8 types
House12
Ox Cart Building4
Great Hall3
Longhouse3
Dock2
Dwarven Armory1
Hill Fort1
Temple1
God powers 3 invoked
Dwarven Mine1
Flaming Weapons1
Forest Fire1

FADINHA ❤

Army · 90

Units

Arcus48
Murmillo27
Behemoth6
Contarius4
Caladria3
Oracle2
Buildings 7 types
Economic Guild8
Manor8
Military Barracks5
Armory1
Farm1
Temple1
Town Center1
God powers 5 invoked
Gaia Forest3
Carnivora1
Traitor1