Replay-derived match flow, timings, and composition.

Advanced match analysis

mathias.tora vs Adurmm

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
24404
Duration
18:00
Patch
19.17020
Played
· 7 hours ago
Valley Of Kings map preview
MapValley Of Kings
Winner
mathias.tora Isis · Elo 1297 +20
18:00 Match length
Defeated
Adurmm Zeus · Elo 1351 -20
42.3% win probability Pre-match · Adurmm favored · Upset win probability 57.7%
Key momentsIn match order
Fastest Classical
4:04* Adurmm Athena · estimated
First extra TC
4:11 Adurmm Town Center
Armory timing
6:31 mathias.tora Armory
First pressure
7:01 Adurmm Military Academy
Fastest Heroic
9:16* mathias.tora Nephthys · estimated
Fortress timing
10:08 mathias.tora Migdol Stronghold
Market timing
12:34 Adurmm Market

mathias.tora

Isis · Blue
Win 1297 +20
EAPM
35.3
Favorite unit
Axeman
21 fielded
Largest army
47
First expansion
—
Age path
BastClassical · Est. start 4:27
NephthysHeroic · Est. start 8:01
ThothMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Adurmm

Zeus · Grey
Loss 1351 -20
EAPM
58.8
Favorite unit
Hoplite
137 fielded
Largest army
142
First expansion
4:11
Age path
AthenaClassical · Research start 3:04
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy600 total resource volume
Large army production142 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 600 total volume

mathias.tora

Bought

No buys

Sold

No sells

Total player market volume0

Adurmm

Bought

Food600

Sold

No sells

Total player market volume600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

mathias.tora

Army · 47

Units

Axeman21
Siege Tower10
Camel Rider7
Sphinx5
Chariot Archer2
War Elephant2
Buildings 13 types
House14
Obelisk12
Granary8
Lumber Camp3
Barracks2
Mining Camp2
Armory1
Migdol Stronghold1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers 5 invoked
Ancestors3
Eclipse1
Prosperity1

Adurmm

Army · 142

Units

Hoplite137
Jason3
Heracles2
Buildings 10 types
Farm12
House12
Military Academy11
Granary4
Storehouse2
Wall2
Armory1
Market1
Temple1
Town Center1
God powers 2 invoked
Bolt1
Restoration1