Replay-derived match flow, timings, and composition.

Advanced match analysis

Thomerax vs Bo Gee

Queue
Ranked 1v1 Supremacy
Map
Mirage
Map Seed
28112
Duration
16:44
Patch
19.17020
Played
· 7 hours ago
Mirage map preview
MapMirage
Winner
Thomerax Zeus · Elo 1003 +16
16:44 Match length
Defeated
Bo Gee Poseidon · Elo 966 -16
55.3% win probability Pre-match · Thomerax favored win probability 44.7%
Key momentsIn match order
Fastest Classical
4:08* Bo Gee Hermes · estimated
First extra TC
4:35 Bo Gee Town Center
First pressure
6:16 Thomerax Military Academy
Armory timing
8:46 Thomerax Armory
Fastest Heroic
11:31* Thomerax Dionysus · estimated
Fortress timing
11:36 Thomerax Fortress
Fastest Mythic
15:59* Thomerax Hera · estimated

Thomerax

Zeus · Blue
Win 1003 +16
EAPM
33.1
Favorite unit
Hoplite
19 fielded
Largest army
31
First expansion
16:10
Age path
AthenaClassical · Est. start 4:00
DionysusHeroic · Est. start 10:16
HeraMythic · Est. start 13:59
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Water commitment1 dock build events
No post-game awards

Bo Gee

Poseidon · Cyan
Loss 966 -16
EAPM
31.1
Favorite unit
Toxotes
33 fielded
Largest army
92
First expansion
4:35
Age path
HermesClassical · Est. start 3:08
DionysusHeroic · Est. start 14:44
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling8 wall build events
Water commitment1 dock build events
Large army production92 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Thomerax

Army · 31

Units

Hoplite19
Petrobolos3
Toxotes3
Jason2
Heracles1
Hydra1
Minotaur1
Odysseus1
Buildings 10 types
House18
Military Academy6
Storehouse4
Granary3
Archery Range2
Temple2
Armory1
Dock1
Fortress1
Town Center1
God powers None invoked

No god powers recorded.

Bo Gee

Army · 92

Units

Toxotes33
Hippeus25
Hoplite22
Centaur6
Atalanta3
Theseus3
Buildings 11 types
House16
Wall8
Archery Range4
Storehouse4
Granary3
Stable3
Military Academy2
Armory1
Dock1
Temple1
Town Center1
God powers 2 invoked
Cease Fire1
Lure1