Advanced match analysis
cdougyfresh vs velite
- Queue
- Ranked 1v1 Deathmatch
- Map
- Nile Shallows
- Map Seed
- 9795
- Duration
- 6:04
- Patch
- 19.17020
- Played
- · 7 hours ago
Defeated
cdougyfresh
Amaterasu · Elo 1234 -3
6:04
Match length
Winner
velite
Huitzilopochtli · Elo 1648 +3
8.4% win probability
Pre-match · velite favored
win probability 91.6%
Key momentsIn match order
cdougyfresh
Amaterasu · Blue- EAPM
- 70.7
- Favorite unit
- Shinobi 83 fielded
- Largest army
- 248
- First expansion
- 2:22
Age path
Ame No UzumeClassical · Research start 0:29
RaijinHeroic · Research start 1:36
TakemikazuchiMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production248 military units
No post-game awards
velite
Huitzilopochtli · Red- EAPM
- 76.3
- Favorite unit
- Tequihua Archer 51 fielded
- Largest army
- 168
- First expansion
- 1:07
Age path
PatecatlClassical · Est. start 1:04
CoatlicueHeroic · Est. start 2:04
MictlantecutliMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling32 wall build events
Large army production168 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.