Replay-derived match flow, timings, and composition.

Advanced match analysis

cdougyfresh vs velite

Queue
Ranked 1v1 Deathmatch
Map
Nile Shallows
Map Seed
9795
Duration
6:04
Patch
19.17020
Played
· 7 hours ago
Nile Shallows map preview
MapNile Shallows
Defeated
cdougyfresh Amaterasu · Elo 1234 -3
6:04 Match length
Winner
velite Huitzilopochtli · Elo 1648 +3
8.4% win probability Pre-match · velite favored win probability 91.6%
Key momentsIn match order
Market timing
0:28 velite Market
First pressure
0:28 velite Warrior Priest trained
First extra TC
1:07 velite Town Center
Fastest Classical
1:29* cdougyfresh Ame No Uzume · estimated
Fortress timing
1:59 cdougyfresh Castle
Fastest Heroic
2:51* cdougyfresh Raijin · estimated

cdougyfresh

Amaterasu · Blue
Loss 1234 -3
EAPM
70.7
Favorite unit
Shinobi
83 fielded
Largest army
248
First expansion
2:22
Age path
Ame No UzumeClassical · Research start 0:29
RaijinHeroic · Research start 1:36
TakemikazuchiMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production248 military units
No post-game awards

velite

Huitzilopochtli · Red
Win 1648 +3
EAPM
76.3
Favorite unit
Tequihua Archer
51 fielded
Largest army
168
First expansion
1:07
Age path
PatecatlClassical · Est. start 1:04
CoatlicueHeroic · Est. start 2:04
MictlantecutliMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling32 wall build events
Large army production168 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

cdougyfresh

Army · 248

Units

Shinobi83
Yumi Archer69
Naginata Rider61
Bushi9
Samurai7
Yari Spearman7
Kamaitachi4
Daimyo3
Onna Musha3
Raiju2
Buildings 10 types
House18
Dojo8
Guardhouse7
Stable Japanese6
Shrine Japanese2
Castle1
Market1
Mining Camp Japanese1
Temple1
Town Center1
God powers 2 invoked
Goshinboku1
Solar Shield1

velite

Army · 168

Units

Tequihua Archer51
Tlamanih Spearman46
Shorn One23
Warrior Priest21
Quinametzin18
Jaguar Rider9
Buildings 12 types
Wall32
Farm24
War Hut18
House17
Market7
Spike Trap7
Great Temple6
Sentry Tower5
Temple3
Smoke Trap2
Town Center2
Calpulli1
God powers 3 invoked
Agave Bloom1
Blood Pact1
Volcano1