Replay-derived match flow, timings, and composition.

Advanced match analysis

Amadéus Rex vs TheVoidIs99

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
13929
Duration
23:01
Patch
19.17020
Played
· 16 hours ago
Alfheim map preview
MapAlfheim
Defeated
Amadéus Rex Hades · Elo 1076 -17
23:01 Match length
Winner
TheVoidIs99 Odin · Elo 1078 +17
49.7% win probability Pre-match · TheVoidIs99 favored win probability 50.3%
Key momentsIn match order
First pressure
3:20 TheVoidIs99 Hersir trained
Fastest Classical
4:07* TheVoidIs99 Freyja · estimated
Armory timing
8:17 Amadéus Rex Armory
Market timing
10:18 TheVoidIs99 Market
Fastest Heroic
11:13* Amadéus Rex Aphrodite · estimated
Fortress timing
12:05 Amadéus Rex Fortress
First extra TC
14:42 Amadéus Rex Town Center

Amadéus Rex

Hades · Red
Loss 1076 -17
EAPM
43.0
Favorite unit
Toxotes
32 fielded
Total score
27,476
Military score
8,358
Economic score
17,359
Kills score
1,759
Units killed
62
Units lost
100
Buildings razed
10
Largest army
74
First expansion
14:42
Age path
AresClassical · Research start 4:05
AphroditeHeroic · Research start 9:58
ArtemisMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling32 wall build events
Most Deaths Most Improvements Most Resources

TheVoidIs99

Odin · Orange
Win 1078 +17
EAPM
51.5
Favorite unit
Throwing Axeman
28 fielded
Total score
31,794
Military score
17,359
Economic score
11,604
Kills score
2,919
Units killed
101
Units lost
60
Buildings razed
8
Largest army
169
First expansion
18:36
Age path
FreyjaClassical · Research start 3:07
NjordHeroic · Est. start 12:27
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling15 wall build events
Market economy3,300 total resource volume
Large army production169 military units
Highest Score Largest Army Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Amadéus RexTheVoidIs99
Score
Total score TheVoidIs99
27,47646%31,79454%
Military score TheVoidIs99
8,35832%17,35968%
Economic score Amadéus Rex
17,35960%11,60440%
Kills score TheVoidIs99
1,75938%2,91962%
Combat and army
Amadéus RexTheVoidIs99
62 Units killed 101
100 Units lost 60
10 Buildings razed 8
74 Largest army 169

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,300 total volume

Amadéus Rex

Bought

No buys

Sold

No sells

Total player market volume0

TheVoidIs99

Bought

Food1,700
Wood400

Sold

Food400
Wood800
Total player market volume3,300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Amadéus Rex

Army · 74

Units

Toxotes32
Prodromos20
Hippeus10
Ajax4
Petrobolos3
Achilles2
Chiron2
Nemean Lion1

Technologies16 researched

Husbandry2:29
Hand Axe4:45
Pickaxe6:59
Medium Archers10:16
Copper Weapons14:28
Copper Armor14:28
Copper Shields14:29
Heavy Archers16:00
Medium Cavalry16:06
Bronze Shields16:54
Plow17:10
Ballistics17:40
Shaft Mine18:53
Bow Saw18:55
Bronze Weapons20:02
Bronze Armor20:02
Buildings 11 types
Wall32
Farm26
House16
Storehouse6
Granary5
Stable3
Fortress2
Archery Range1
Armory1
Temple1
Town Center1
God powers 2 invoked
Curse1
Sentinel1

TheVoidIs99

Army · 169

Units

Throwing Axeman28
Hirdman22
Huskarl22
Berserk20
Raiding Cavalry20
Hersir18
Jarl12
Valkyrie11
Godi9
Portable Ram4
Mountain Giant3

Technologies9 researched · 2 pre-queued

Medium Infantry10:26
Medium Cavalry10:28
Pickaxe11:07
Hand Axe11:09
Ballistics11:41
Copper Shields11:42
Copper Armor11:42
Copper WeaponsPre-queued · 13:37
Heavy Cavalry18:02
Heavy InfantryPre-queued · 18:05
Plow19:06
Buildings 11 types
Farm53
House27
Wall15
Great Hall11
Longhouse5
Ox Cart Building4
Armory1
Hill Fort1
Market1
Temple1
Town Center1
God powers 2 invoked
Forest Fire1
Walking Woods1