Advanced match analysis
cdougyfresh vs ICe
- Queue
- Ranked 1v1 Supremacy
- Map
- Yellow River
- Map Seed
- 2339
- Duration
- 14:49
- Patch
- 19.17020
- Played
- · 16 hours ago
Winner
cdougyfresh
Amaterasu · Elo 1305 +13
14:49
Match length
Defeated
ICe
Tezcatlipoca · Elo 1208 -13
63.6% win probability
Pre-match · cdougyfresh favored
win probability 36.4%
Key momentsIn match order
cdougyfresh
Amaterasu · Blue- EAPM
- 40.2
- Favorite unit
- Naginata Rider 17 fielded
- Total score
- 21,920
- Military score
- 8,093
- Economic score
- 12,672
- Kills score
- 1,155
- Units killed
- 53
- Units lost
- 16
- Buildings razed
- 0
- Largest army
- 40
- First expansion
- 8:59
Age path
MinakatatomiClassical · Research start 3:43
RaijinHeroic · Research start 13:24
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
ICe
Tezcatlipoca · Red- EAPM
- 37.3
- Favorite unit
- Tequihua Archer 26 fielded
- Total score
- 12,322
- Military score
- 4,660
- Economic score
- 7,141
- Kills score
- 521
- Units killed
- 18
- Units lost
- 54
- Buildings razed
- 1
- Largest army
- 78
- First expansion
- —
Age path
HuehuecoyotlClassical · Research start 3:37
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy800 total resource volume
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
cdougyfreshICe
Score
Combat and army
cdougyfreshICe
53
Units killed
18
16
Units lost
54
0
Buildings razed
1
40
Largest army
78
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 800 total volume›
cdougyfresh
Bought
No buys
Sold
No sells
Total player market volume0
ICe
Bought
Sold
No sells
Total player market volume800
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.