Advanced match analysis
Kenji + Bart + Cecil + dorky_svk vs Big$hort + 0000 + Regohole + DiscoBarbarella
- Queue
- Ranked 4v4 Supremacy
- Map
- Ghost Lake
- Map Seed
- 21987
- Duration
- 12:44
- Patch
- 19.17020
- Played
- · 16 hours ago
Defeat
Team Elo 1106
Kenji
Hades · Elo 1152 -8
Bart
Nuwa · Elo 1037 -4
Cecil
Amaterasu · Elo 1079 -5
dorky_svk
Zeus · Elo 1158 -7
12:44
Match length
Victory
Team Elo 1381
Big$hort
Loki · Elo 1373 +6
0000
Fuxi · Elo 1428 +5
Regohole
Tsukuyomi · Elo 1346 +7
DiscoBarbarella
Poseidon · Elo 1376 +6
17.0% win probability
Pre-match · Big$hort + 0000 + Regohole + DiscoBarbarella favored
win probability 83.0%
Key momentsIn match order
Kenji
Hades · Peach · Team 1- EAPM
- 34.2
- Favorite unit
- Hoplite 26 fielded
- Total score
- 16,246
- Military score
- 6,561
- Economic score
- 9,667
- Kills score
- 18
- Units killed
- 1
- Units lost
- 7
- Buildings razed
- 0
- Largest army
- 34
- First expansion
- 4:45
Age path
AthenaClassical · Est. start 2:43
AphroditeHeroic · Est. start 8:26
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling15 wall build events
No post-game awards
Big$hort
Loki · Red · Team 2- EAPM
- 43.6
- Favorite unit
- Throwing Axeman 9 fielded
- Total score
- 17,884
- Military score
- 7,944
- Economic score
- 9,910
- Kills score
- 30
- Units killed
- 0
- Units lost
- 0
- Buildings razed
- 6
- Largest army
- 24
- First expansion
- 6:17
Age path
HeimdallClassical · Est. start 3:47
NjordHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling14 wall build events
No post-game awards
Bart
Nuwa · Yellow · Team 1- EAPM
- 22.6
- Favorite unit
- Ge Halberdier 19 fielded
- Total score
- 12,770
- Military score
- 4,141
- Economic score
- 8,461
- Kills score
- 168
- Units killed
- 5
- Units lost
- 22
- Buildings razed
- 0
- Largest army
- 19
- First expansion
- 4:29
Age path
HoutuClassical · Est. start 2:56
GoumangHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling24 wall build events
Most Deaths
0000
Fuxi · Grey · Team 2- EAPM
- 49.1
- Favorite unit
- White Horse Cavalry 10 fielded
- Total score
- 21,983
- Military score
- 6,780
- Economic score
- 14,913
- Kills score
- 290
- Units killed
- 12
- Units lost
- 3
- Buildings razed
- 1
- Largest army
- 15
- First expansion
- 5:07
Age path
XuannuClassical · Research start 3:16
GoumangHeroic · Est. start 9:10
GonggongMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Highest Score
Most Resources
Cecil
Amaterasu · Cyan · Team 1- EAPM
- 21.4
- Favorite unit
- Yari Spearman 15 fielded
- Total score
- 13,685
- Military score
- 5,260
- Economic score
- 8,236
- Kills score
- 189
- Units killed
- 4
- Units lost
- 20
- Buildings razed
- 0
- Largest army
- 26
- First expansion
- 6:41
Age path
MinakatatomiClassical · Research start 3:57
RaijinHeroic · Research start 10:33
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
No post-game awards
Regohole
Tsukuyomi · Pink · Team 2- EAPM
- 94.5
- Favorite unit
- Naginata Rider 107 fielded
- Total score
- 14,322
- Military score
- 6,940
- Economic score
- 7,106
- Kills score
- 288
- Units killed
- 18
- Units lost
- 4
- Buildings razed
- 8
- Largest army
- 108
- First expansion
- —
Age path
Inari OkamiClassical · Est. start 3:19
HachimanHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production108 military units
Largest Army
Most Kills
dorky_svk
Zeus · Orange · Team 1- EAPM
- 28.6
- Favorite unit
- Hoplite 10 fielded
- Total score
- 14,246
- Military score
- 3,888
- Economic score
- 10,329
- Kills score
- 29
- Units killed
- 3
- Units lost
- 2
- Buildings razed
- 0
- Largest army
- 13
- First expansion
- 4:35
Age path
AthenaClassical · Est. start 3:26
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling7 wall build events
No post-game awards
DiscoBarbarella
Poseidon · Maroon · Team 2- EAPM
- 86.9
- Favorite unit
- Hippeus 21 fielded
- Total score
- 14,313
- Military score
- 4,890
- Economic score
- 8,991
- Kills score
- 432
- Units killed
- 17
- Units lost
- 6
- Buildings razed
- 2
- Largest army
- 23
- First expansion
- 10:02
Age path
HermesClassical · Est. start 2:36
AphroditeHeroic · Est. start 8:38
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
KenjiBig$hortBart0000CecilRegoholedorky_svkDiscoBarbarella
Score composition
MilitaryEconomyKills score
Kenji
16,246
Big$hort
17,884
Bart
12,770
0000
21,983
Cecil
13,685
Regohole
14,322
dorky_svk
14,246
DiscoBarbarella
14,313
Units killed vs lost
KilledLost
Kenji
1 / 7
Big$hort
0 / 0
Bart
5 / 22
0000
12 / 3
Cecil
4 / 20
Regohole
18 / 4
dorky_svk
3 / 2
DiscoBarbarella
17 / 6
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
Kenji
Army · 34Units
Technologies2 researched · 3 pre-queued
Buildings ›11 types
God powers ›2 invoked
Big$hort
Army · 24Units
Technologies0 researched · 9 pre-queued
Buildings ›9 types
God powers ›3 invoked
Bart
Army · 19Units
Technologies0 researched
No key technologies recorded.
Buildings ›9 types
God powers ›2 invoked
0000
Army · 15Units
Technologies3 researched · 4 pre-queued
Buildings ›10 types
God powers ›1 invoked
Cecil
Army · 26Units
Technologies2 researched
Buildings ›10 types
God powers ›2 invoked
Regohole
Army · 108Units
Technologies0 researched
No key technologies recorded.
Buildings ›7 types
God powers ›None invoked
No god powers recorded.
dorky_svk
Army · 13Units
Technologies3 researched
Buildings ›10 types
God powers ›None invoked
No god powers recorded.