Replay-derived match flow, timings, and composition.

Advanced match analysis

冷小零 + 厌哥 vs mikhaelmcknight + tostex.as

Queue
Ranked 2v2 Supremacy
Map
Steppe
Map Seed
4084
Duration
33:48
Patch
19.17020
Played
· 17 hours ago
Steppe map preview
MapSteppe
Defeat Team Elo 826
冷小零 Poseidon · Elo 824 -41
厌哥 Set · Elo 827 -41
33:48 Match length
Victory Team Elo 810
mikhaelmcknight Poseidon · Elo 842 +18
tostex.as Loki · Elo 778 +20
52.3% win probability Pre-match · 冷小零 + 厌哥 favored · Upset win probability 47.7%
Key momentsIn match order
First pressure
3:32 tostex.as Hersir trained
Fastest Classical
3:56* 冷小零 Ares · estimated
Market timing
6:47 tostex.as Market
Armory timing
6:58 厌哥 Armory
First extra TC
8:44 tostex.as Town Center
Fastest Heroic
14:05* mikhaelmcknight Dionysus · estimated
Fortress timing
15:16 mikhaelmcknight Fortress
Fastest Mythic
22:59* 冷小零 Artemis · estimated

冷小零

Poseidon · Blue · Team 1
Loss 824 -41
EAPM
42.9
Favorite unit
Hypaspist
70 fielded
Total score
52,101
Military score
13,615
Economic score
29,553
Kills score
8,933
Units killed
288
Units lost
414
Buildings razed
51
Largest army
287
First expansion
8:54
Age path
AresClassical · Research start 2:56
DionysusHeroic · Research start 13:28
ArtemisMythic · Research start 20:59
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy4,700 total resource volume
Large army production287 military units
Most Deaths Most Improvements

mikhaelmcknight

Poseidon · Red · Team 2
Win 842 +18
EAPM
28.8
Favorite unit
Hippeus
105 fielded
Total score
81,164
Military score
19,667
Economic score
53,963
Kills score
7,727
Units killed
341
Units lost
225
Buildings razed
18
Largest army
204
First expansion
11:16
Age path
HermesClassical · Research start 3:00
DionysusHeroic · Research start 12:50
HephaestusMythic · Research start 22:32
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Large army production204 military units
Highest Score Most Resources

厌哥

Set · Yellow · Team 1
Loss 827 -41
EAPM
42.7
Favorite unit
Spearman
132 fielded
Total score
46,098
Military score
8,833
Economic score
30,198
Kills score
7,067
Units killed
258
Units lost
311
Buildings razed
12
Largest army
236
First expansion
16:57
Age path
PtahClassical · Research start 3:55
SekhmetHeroic · Research start 16:19
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production236 military units
No post-game awards

tostex.as

Loki · Green · Team 2
Win 778 +20
EAPM
35.2
Favorite unit
Berserk
215 fielded
Total score
57,205
Military score
20,390
Economic score
27,600
Kills score
9,263
Units killed
377
Units lost
382
Buildings razed
12
Largest army
349
First expansion
8:44
Age path
HeimdallClassical · Research start 3:02
BragiHeroic · Research start 16:24
TyrMythic · Research start 23:11
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy4,100 total resource volume
Large army production349 military units
Largest Army Most Kills

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

冷小零mikhaelmcknight厌哥tostex.as
Score composition MilitaryEconomyKills score
冷小零 52,101
13,61529,553
mikhaelmcknight 81,164
19,66753,963
厌哥 46,098
30,198
tostex.as 57,205
20,39027,600
Units killed vs lost KilledLost
冷小零 288 / 414
288414
mikhaelmcknight 341 / 225
341225
厌哥 258 / 311
258311
tostex.as 377 / 382
377382

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 8,800 total volume

冷小零

Bought

Food800
Wood200

Sold

Wood3,700
Total player market volume4,700

mikhaelmcknight

Bought

No buys

Sold

No sells

Total player market volume0

厌哥

Bought

No buys

Sold

No sells

Total player market volume0

tostex.as

Bought

Food500

Sold

Wood3,600
Total player market volume4,100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

冷小零

Army · 287

Units

Hypaspist70
Toxotes50
Hippeus49
Prodromos26
Hoplite25
Hetairos21
Helepolis12
Petrobolos11
Theseus7
Cyclops6
Atalanta5
Hydra2
Polyphemus2
Hippolyta1

Technologies21 researched

Medium Cavalry9:08
Medium Archers10:26
Pickaxe11:05
Hand Axe11:08
Plow13:10
Husbandry13:13
Copper Weapons17:02
Copper Armor17:02
Copper Shields17:03
Heavy Archers17:54
Medium Infantry22:20
Heavy Cavalry22:25
Bronze Weapons22:55
Bronze Armor22:55
Bronze Shields22:56
Ballistics22:56
Heavy Infantry23:57
Champion Archers24:31
Champion Infantry25:14
Shaft Mine31:51
Bow Saw31:52
Buildings 13 types
Farm51
House18
Storehouse7
Fortress4
Military Academy4
Granary3
Stable3
Town Center3
Archery Range2
Temple2
Armory1
Market1
Sentry Tower1
God powers 5 invoked
Pestilence2
Bronze1
Earthquake1
Lure1

mikhaelmcknight

Army · 204

Units

Hippeus105
Hetairos60
Centaur13
Theseus7
Atalanta6
Prodromos6
Hippolyta3
Petrobolos3
Polyphemus1

Technologies19 researched

Husbandry3:22
Hand Axe9:14
Pickaxe12:31
Ballistics13:10
Bow Saw15:08
Plow16:54
Medium Cavalry17:07
Heavy Cavalry21:50
Shaft Mine24:59
Champion Cavalry26:11
Copper Weapons26:14
Copper Armor26:14
Copper Shields26:14
Bronze Shields27:17
Bronze Armor27:17
Bronze Weapons27:18
Iron Shields28:26
Iron Armor28:26
Iron Weapons29:30
Buildings 10 types
Farm68
House50
Stable9
Storehouse9
Fortress6
Market5
Granary4
Town Center4
Temple2
Armory1
God powers 4 invoked
Cease Fire2
Lure1
Plenty Vault1

厌哥

Army · 236

Units

Spearman132
Axeman63
Slinger33
Scarab5
Wadjet3

Technologies17 researched

Plow6:10
Hand Axe6:13
Husbandry9:17
Pickaxe9:19
Medium Spearmen10:52
Medium Axemen10:52
Copper Shields11:00
Copper Armor11:01
Copper Weapons11:01
Ballistics11:04
Medium Slingers11:31
Heavy Axemen20:04
Heavy Spearmen20:04
Heavy Slingers20:04
Bronze Shields23:04
Bronze Armor23:04
Bronze Weapons23:04
Buildings 15 types
Farm33
House17
Granary6
Mining Camp6
Barracks4
Lumber Camp2
Market2
Armory1
Migdol Stronghold1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Obelisk1
Temple1
Town Center1
God powers 7 invoked
Vision4
Shifting Sands2
Citadel1

tostex.as

Army · 349

Units

Berserk215
Throwing Axeman36
Hersir34
Hirdman32
Raiding Cavalry16
Godi10
Portable Ram6

Technologies17 researched

Hand Axe4:34
Medium Infantry4:38
Husbandry6:14
Pickaxe7:32
Plow9:50
Copper Shields16:59
Copper Armor17:00
Copper Weapons17:00
Ballistics17:00
Medium Cavalry17:13
Heavy Infantry17:53
Champion Infantry24:54
Bronze Weapons25:44
Bronze Armor25:45
Bronze Shields26:54
Iron Weapons26:54
Iron Shields28:36
Buildings 11 types
Farm92
House29
Longhouse18
Great Hall17
Sentry Tower9
Ox Cart Building8
Armory3
Town Center3
Temple2
Hill Fort1
Market1
God powers 4 invoked
Fimbulwinter2
Flaming Weapons1
Spy1