Advanced match analysis
冷小零 + 厌哥 vs mikhaelmcknight + tostex.as
- Queue
- Ranked 2v2 Supremacy
- Map
- Steppe
- Map Seed
- 4084
- Duration
- 33:48
- Patch
- 19.17020
- Played
- · 17 hours ago
Defeat
Team Elo 826
冷小零
Poseidon · Elo 824 -41
厌哥
Set · Elo 827 -41
33:48
Match length
Victory
Team Elo 810
mikhaelmcknight
Poseidon · Elo 842 +18
tostex.as
Loki · Elo 778 +20
52.3% win probability
Pre-match · 冷小零 + 厌哥 favored · Upset
win probability 47.7%
Key momentsIn match order
冷小零
Poseidon · Blue · Team 1- EAPM
- 42.9
- Favorite unit
- Hypaspist 70 fielded
- Total score
- 52,101
- Military score
- 13,615
- Economic score
- 29,553
- Kills score
- 8,933
- Units killed
- 288
- Units lost
- 414
- Buildings razed
- 51
- Largest army
- 287
- First expansion
- 8:54
Age path
AresClassical · Research start 2:56
DionysusHeroic · Research start 13:28
ArtemisMythic · Research start 20:59
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy4,700 total resource volume
Large army production287 military units
Most Deaths
Most Improvements
mikhaelmcknight
Poseidon · Red · Team 2- EAPM
- 28.8
- Favorite unit
- Hippeus 105 fielded
- Total score
- 81,164
- Military score
- 19,667
- Economic score
- 53,963
- Kills score
- 7,727
- Units killed
- 341
- Units lost
- 225
- Buildings razed
- 18
- Largest army
- 204
- First expansion
- 11:16
Age path
HermesClassical · Research start 3:00
DionysusHeroic · Research start 12:50
HephaestusMythic · Research start 22:32
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Large army production204 military units
Highest Score
Most Resources
厌哥
Set · Yellow · Team 1- EAPM
- 42.7
- Favorite unit
- Spearman 132 fielded
- Total score
- 46,098
- Military score
- 8,833
- Economic score
- 30,198
- Kills score
- 7,067
- Units killed
- 258
- Units lost
- 311
- Buildings razed
- 12
- Largest army
- 236
- First expansion
- 16:57
Age path
PtahClassical · Research start 3:55
SekhmetHeroic · Research start 16:19
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production236 military units
No post-game awards
tostex.as
Loki · Green · Team 2- EAPM
- 35.2
- Favorite unit
- Berserk 215 fielded
- Total score
- 57,205
- Military score
- 20,390
- Economic score
- 27,600
- Kills score
- 9,263
- Units killed
- 377
- Units lost
- 382
- Buildings razed
- 12
- Largest army
- 349
- First expansion
- 8:44
Age path
HeimdallClassical · Research start 3:02
BragiHeroic · Research start 16:24
TyrMythic · Research start 23:11
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy4,100 total resource volume
Large army production349 military units
Largest Army
Most Kills
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
冷小零mikhaelmcknight厌哥tostex.as
Score composition
MilitaryEconomyKills score
冷小零
52,101
mikhaelmcknight
81,164
厌哥
46,098
tostex.as
57,205
Units killed vs lost
KilledLost
冷小零
288 / 414
mikhaelmcknight
341 / 225
厌哥
258 / 311
tostex.as
377 / 382
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 8,800 total volume›
冷小零
Bought
Sold
Total player market volume4,700
mikhaelmcknight
Bought
No buys
Sold
No sells
Total player market volume0
厌哥
Bought
No buys
Sold
No sells
Total player market volume0
tostex.as
Bought
Sold
Total player market volume4,100
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.