Advanced match analysis
Emogod vs HUDAVENDİGAR;
- Queue
- Ranked 1v1 Supremacy
- Map
- Giza
- Map Seed
- 3411
- Duration
- 11:26
- Patch
- 19.17020
- Played
- · 17 hours ago
Defeated
Emogod
Oranos · Elo 985 -12
11:26
Match length
Winner
HUDAVENDİGAR;
Demeter · Elo 1100 +12
34.0% win probability
Pre-match · HUDAVENDİGAR; favored
win probability 66.0%
Key momentsIn match order
Emogod
Oranos · Blue- EAPM
- 36.0
- Favorite unit
- Murmillo 16 fielded
- Total score
- 11,498
- Military score
- 2,714
- Economic score
- 8,622
- Kills score
- 162
- Units killed
- 3
- Units lost
- 20
- Buildings razed
- 0
- Largest army
- 25
- First expansion
- —
Age path
OceanusClassical · Research start 2:54
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling16 wall build events
Highest Score
Largest Army
Most Deaths
Most Resources
HUDAVENDİGAR;
Demeter · Red- EAPM
- 53.1
- Favorite unit
- Hamadryad 12 fielded
- Total score
- 11,174
- Military score
- 5,475
- Economic score
- 5,167
- Kills score
- 607
- Units killed
- 21
- Units lost
- 3
- Buildings razed
- 2
- Largest army
- 16
- First expansion
- —
Age path
PanClassical · Est. start 3:18
HestiaHeroic · Est. start 5:39
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy1,500 total resource volume
Most Improvements
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
EmogodHUDAVENDİGAR;
Score
Combat and army
EmogodHUDAVENDİGAR;
3
Units killed
21
20
Units lost
3
0
Buildings razed
2
25
Largest army
16
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,500 total volume›
Emogod
Bought
No buys
Sold
No sells
Total player market volume0
HUDAVENDİGAR;
Bought
Sold
Total player market volume1,500
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.