Replay-derived match flow, timings, and composition.

Advanced match analysis

Alistrine vs DJANGO

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
13368
Duration
2:49
Patch
19.17020
Played
· 17 hours ago
Watering Hole map preview
MapWatering Hole
Winner
Alistrine Zeus · Elo 847 +16
2:49 Match length
Defeated
DJANGO Thor · Elo 802 -21
56.4% win probability Pre-match · Alistrine favored win probability 43.6%

Alistrine

Zeus · Blue
Win 847 +16
EAPM
11.0
Total score
3,485
Military score
1,375
Economic score
2,110
Kills score
0
Units killed
0
Units lost
0
Buildings razed
0
Largest army
0
First expansion
—
Age path
AthenaClassical · Timing unavailable
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

Highest Score Most Resources

DJANGO

Thor · Red
Loss 802 -21
EAPM
11.0
Total score
3,322
Military score
1,305
Economic score
2,017
Kills score
0
Units killed
0
Units lost
0
Buildings razed
0
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

AlistrineDJANGO
Score
Total score Alistrine
3,48551%3,32249%
Military score Alistrine
1,37551%1,30549%
Economic score Alistrine
2,11051%2,01749%
Kills score Even
Combat and army
AlistrineDJANGO
0 Units killed 0
0 Units lost 0
0 Buildings razed 0
0 Largest army 0

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Alistrine

Army · 0

Units

No military units recorded.

Technologies0 researched

No key technologies recorded.

Buildings 4 types
Granary1
House1
Storehouse1
Temple1
God powers None invoked

No god powers recorded.

DJANGO

Army · 0

Units

No military units recorded.

Technologies0 researched

No key technologies recorded.

Buildings 1 types
Temple1
God powers 1 invoked
Dwarven Mine1