Advanced match analysis
Bodvar vs Adurmm
- Queue
- Ranked 1v1 Supremacy
- Map
- Mirage
- Map Seed
- 3029
- Duration
- 23:13
- Patch
- 19.17020
- Played
- · 17 hours ago
Winner
Bodvar
Odin · Elo 1386 +17
23:13
Match length
Defeated
Adurmm
Zeus · Elo 1371 -17
52.2% win probability
Pre-match · Bodvar favored
win probability 47.8%
Key momentsIn match order
Bodvar
Odin · Blue- EAPM
- 41.3
- Favorite unit
- Berserk 219 fielded
- Total score
- 12,549
- Military score
- 5,265
- Economic score
- 4,939
- Kills score
- 2,345
- Units killed
- 80
- Units lost
- 61
- Buildings razed
- 19
- Largest army
- 276
- First expansion
- —
Age path
HeimdallClassical · Research start 3:31
NjordHeroic · Est. start 6:08
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water commitment3 dock build events
Market economy200 total resource volume
Large army production276 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Adurmm
Zeus · Grey- EAPM
- 45.5
- Favorite unit
- Hoplite 58 fielded
- Total score
- 4,988
- Military score
- 1,216
- Economic score
- 2,218
- Kills score
- 1,554
- Units killed
- 61
- Units lost
- 80
- Buildings razed
- 12
- Largest army
- 66
- First expansion
- 10:09
Age path
AthenaClassical · Research start 3:42
DionysusHeroic · Research start 7:58
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water commitment4 dock build events
Market economy3,100 total resource volume
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
BodvarAdurmm
Score
Combat and army
BodvarAdurmm
80
Units killed
61
61
Units lost
80
19
Buildings razed
12
276
Largest army
66
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 3,300 total volume›
Bodvar
Bought
Sold
No sells
Total player market volume200
Adurmm
Bought
Sold
Total player market volume3,100
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
Bodvar
Army · 276Units
Technologies2 researched
Buildings ›6 types
God powers ›4 invoked
Adurmm
Army · 66Units
Technologies0 researched
No key technologies recorded.