Replay-derived match flow, timings, and composition.

Advanced match analysis

Wolfman + Leon + Sleepy vs valenvilap + ZALIM111 + vasil98

Queue
Ranked 3v3 Supremacy
Map
Elysium
Map Seed
25948
Duration
35:55
Patch
19.17020
Played
· 17 hours ago
Elysium map preview
MapElysium
Defeat Team Elo 930
Wolfman Zeus · Elo 927 -14
Leon Gaia · Elo 934 -14
Sleepy Huitzilopochtli · Elo 928 -14
35:55 Match length
Victory Team Elo 996
valenvilap Demeter · Elo 1018 +13
ZALIM111 Hades · Elo 902 +18
vasil98 Poseidon · Elo 1067 +11
40.6% win probability Pre-match · valenvilap + ZALIM111 + vasil98 favored win probability 59.4%
Key momentsIn match order
First pressure
3:08 Sleepy Warrior Priest trained
Fastest Classical
4:08* Wolfman Hermes · estimated
First extra TC
5:17 valenvilap Town Center
Armory timing
6:36 valenvilap Armory
Fastest Heroic
11:54* ZALIM111 Apollo · estimated
Market timing
13:45 vasil98 Market
Fortress timing
13:58 valenvilap Fortress
Fastest Mythic
17:19* valenvilap Hera · estimated

Wolfman

Zeus · Cyan · Team 1
Loss 927 -14
EAPM
30.0
Favorite unit
Hoplite
258 fielded
Total score
38,891
Military score
9,035
Economic score
21,948
Kills score
7,908
Units killed
271
Units lost
379
Buildings razed
26
Largest army
381
First expansion
10:02
Age path
HermesClassical · Est. start 3:08
ApolloHeroic · Est. start 13:15
HeraMythic · Research start 33:02
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy2,700 total resource volume
Large army production381 military units
No post-game awards

valenvilap

Demeter · Red · Team 2
Win 1018 +13
EAPM
41.9
Favorite unit
Hippeus
218 fielded
Total score
76,878
Military score
31,035
Economic score
31,484
Kills score
14,371
Units killed
489
Units lost
403
Buildings razed
17
Largest army
514
First expansion
5:17
Age path
AresClassical · Research start 3:50
HestiaHeroic · Research start 11:12
HeraMythic · Research start 15:19
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom6 expansion build events
Heavy walling25 wall build events
Large army production514 military units
Most Titan Kills

Leon

Gaia · Grey · Team 1
Loss 934 -14
EAPM
27.7
Favorite unit
Arcus
114 fielded
Total score
68,023
Military score
15,675
Economic score
39,605
Kills score
12,743
Units killed
400
Units lost
400
Buildings razed
53
Largest army
392
First expansion
5:22
Age path
OceanusClassical · Est. start 3:31
RheiaHeroic · Research start 11:13
AtlasMythic · Est. start 16:48
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy6,200 total resource volume
Large army production392 military units
Largest Army Most Resources

ZALIM111

Hades · Yellow · Team 2
Win 902 +18
EAPM
33.9
Favorite unit
Toxotes
82 fielded
Total score
73,951
Military score
29,374
Economic score
34,878
Kills score
9,699
Units killed
300
Units lost
252
Buildings razed
15
Largest army
223
First expansion
6:30
Age path
AthenaClassical · Est. start 3:39
ApolloHeroic · Est. start 10:39
ArtemisMythic · Research start 19:29
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling9 wall build events
Market economy13,600 total resource volume
Large army production223 military units
Most Improvements

Sleepy

Huitzilopochtli · Blue · Team 1
Loss 928 -14
EAPM
23.6
Favorite unit
Ocelotl Warrior
107 fielded
Total score
24,949
Military score
4,362
Economic score
13,311
Kills score
7,399
Units killed
283
Units lost
594
Buildings razed
13
Largest army
315
First expansion
8:09
Age path
MalinalxochitlClassical · Est. start 3:12
CoatlicueHeroic · Est. start 16:50
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling7 wall build events
Large army production315 military units
Most Deaths

vasil98

Poseidon · Pink · Team 2
Win 1067 +11
EAPM
37.1
Favorite unit
Hoplite
128 fielded
Total score
86,461
Military score
30,308
Economic score
43,980
Kills score
12,173
Units killed
535
Units lost
298
Buildings razed
93
Largest army
285
First expansion
6:41
Age path
HermesClassical · Research start 3:49
DionysusHeroic · Research start 18:51
ArtemisMythic · Research start 22:18
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom7 expansion build events
Heavy walling47 wall build events
Market economy800 total resource volume
Large army production285 military units
Highest Score Most Kills

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

WolfmanvalenvilapLeonZALIM111Sleepyvasil98
Score composition MilitaryEconomyKills score
Wolfman 38,891
21,948
valenvilap 76,878
31,03531,48414,371
Leon 68,023
15,67539,60512,743
ZALIM111 73,951
29,37434,878
Sleepy 24,949
13,311
vasil98 86,461
30,30843,98012,173
Units killed vs lost KilledLost
Wolfman 271 / 379
271379
valenvilap 489 / 403
489403
Leon 400 / 400
400400
ZALIM111 300 / 252
300252
Sleepy 283 / 594
283594
vasil98 535 / 298
535298

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 23,300 total volume

Wolfman

Bought

No buys

Sold

Food300
Wood2,400
Total player market volume2,700

valenvilap

Bought

No buys

Sold

No sells

Total player market volume0

Leon

Bought

No buys

Sold

Food400
Wood5,800
Total player market volume6,200

ZALIM111

Bought

No buys

Sold

Food9,100
Wood4,500
Total player market volume13,600

Sleepy

Bought

No buys

Sold

No sells

Total player market volume0

vasil98

Bought

Wood800

Sold

No sells

Total player market volume800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Wolfman

Army · 381

Units

Hoplite258
Hypaspist77
Petrobolos11
Hippeus9
Manticore9
Heracles6
Jason6
Odysseus5

Technologies14 researched · 1 pre-queued

Hand Axe3:39
Pickaxe6:40
Plow6:50
Medium Infantry10:08
Copper Weapons12:25
Copper Shields13:02
Copper ArmorPre-queued · 13:40
Heavy Infantry15:31
Medium Cavalry16:17
Shaft Mine17:36
Bow Saw17:36
Bronze Shields18:05
Bronze Weapons18:06
Bronze Armor18:07
Heavy Cavalry19:20
Buildings 11 types
Farm36
House29
Storehouse8
Military Academy7
Fortress2
Granary2
Market2
Stable2
Temple2
Town Center2
Armory1
God powers 10 invoked
Bolt4
Cease Fire3
Underworld Passage2
Lightning Storm1

valenvilap

Army · 514

Units

Hippeus218
Hypaspist138
Peltast60
Toxotes19
Prodromos15
Hoplite13
Cyclops7
Petrobolos7
Amazon Archer6
Iolaus6
Medusa6
Orpheus6
Hamadryad4
Harpy Myth4
Icarus3
Midas2

Technologies16 researched · 9 pre-queued

Husbandry0:17
Hand Axe1:40
Pickaxe2:38
Bow SawPre-queued · 11:23
Copper Weapons11:24
Copper Armor11:24
Copper ShieldsPre-queued · 11:25
Medium InfantryPre-queued · 11:26
Medium CavalryPre-queued · 11:28
Medium ArchersPre-queued · 11:31
Shaft MinePre-queued · 13:25
Heavy Infantry14:29
Plow15:47
Heavy Archers16:21
Champion Infantry17:26
Bronze Weapons17:28
Bronze Armor17:28
Bronze ShieldsPre-queued · 17:29
Heavy Cavalry19:12
Champion Cavalry19:51
Iron WeaponsPre-queued · 19:53
Iron ArmorPre-queued · 19:53
Iron Shields20:26
Champion Archers24:57
Ballistics24:59
Buildings 13 types
Farm32
Storehouse25
Wall25
House19
Stable17
Granary16
Military Academy10
Archery Range7
Town Center6
Market4
Fortress3
Temple2
Armory1
God powers 2 invoked
Communal Hearth1
Lightning Storm1

Leon

Army · 392

Units

Arcus114
Katapeltes78
Turma76
Cheiroballista55
Contarius17
Destroyer13
Fanatic12
Oracle11
Fire Siphon7
Behemoth5
Murmillo4

Technologies14 researched · 8 pre-queued

Hand Axe0:24
Pickaxe0:24
Bow Saw8:01
Shaft MinePre-queued · 8:01
Plow9:22
Copper WeaponsPre-queued · 11:29
Copper ArmorPre-queued · 11:29
BallisticsPre-queued · 11:31
Copper ShieldsPre-queued · 11:32
Medium Archers12:54
Medium Infantry13:27
Heavy Archers15:26
Heavy Infantry15:26
Bronze Shields15:45
Bronze Armor15:46
Bronze Weapons15:46
Champion Archers19:11
Champion Infantry19:12
Iron ShieldsPre-queued · 19:14
Iron ArmorPre-queued · 19:14
Iron WeaponsPre-queued · 19:14
Heavy Cavalry24:28
Buildings 10 types
Farm20
Manor8
Counter Barracks6
Palace6
Military Barracks4
Armory2
Town Center2
Economic Guild1
Market1
Temple1
God powers 17 invoked
Traitor7
Carnivora6
Gaia Forest2
Implode1
Titan Gate1

ZALIM111

Army · 223

Units

Toxotes82
Hoplite69
Hippeus55
Ajax4
Achilles3
Chiron3
Perseus3
Petrobolos3
Helepolis1

Technologies19 researched · 7 pre-queued

Hand Axe2:57
PickaxePre-queued · 3:31
Husbandry4:59
Medium Archers8:38
Ballistics11:41
Copper Shields11:41
Copper ArmorPre-queued · 11:42
Copper WeaponsPre-queued · 11:42
PlowPre-queued · 11:46
Shaft MinePre-queued · 11:48
Bow SawPre-queued · 11:48
Medium Infantry14:13
Bronze Shields15:44
Bronze Armor15:45
Bronze Weapons15:45
Heavy Infantry16:29
Heavy Archers16:32
Medium Cavalry17:55
Heavy Cavalry20:01
Iron Shields21:35
Iron Armor21:35
Iron Weapons21:35
Champion Cavalry21:38
Champion Archers21:41
Champion InfantryPre-queued · 21:44
Crenellations34:06
Buildings 13 types
Farm40
House19
Storehouse9
Wall9
Fortress7
Temple7
Granary5
Archery Range4
Military Academy3
Stable3
Armory1
Market1
Town Center1
God powers 7 invoked
Sentinel3
Earthquake1
Restoration1
Titan Gate1
Underworld Passage1

Sleepy

Army · 315

Units

Ocelotl Warrior107
Tequihua Archer78
Eagle Warrior42
Warrior Priest42
Coyote Warrior39
Tlamanih Spearman4
Maquizcoatl2
Ayotochtli1

Technologies5 researched · 1 pre-queued

Hand Axe5:17
Pickaxe5:19
Medium Nobles Hut SoldiersPre-queued · 11:23
Plow16:37
Medium War Hut Soldiers17:27
Heavy Nobles Hut Soldiers19:41
Buildings 11 types
Farm37
House21
Calpulli13
Nobles Hut10
Wall7
War Hut7
Temple3
Market2
Armory1
Great Temple1
Town Center1
God powers 4 invoked
Earth Monster2
Blood Pact1
Infestation1

vasil98

Army · 285

Units

Hoplite128
Peltast52
Hetairos36
Hippeus19
Toxotes19
Helepolis7
Atalanta5
Prodromos5
Theseus4
Hydra3
Petrobolos3
Hippolyta2
Polyphemus2

Technologies22 researched

Husbandry0:02
Pickaxe4:31
Medium Cavalry5:40
Hand Axe5:56
Medium Infantry10:04
Copper Weapons11:03
Copper Armor11:35
Medium Archers13:49
Plow16:48
Heavy Archers20:39
Heavy Infantry21:48
Heavy Cavalry21:58
Ballistics22:14
Copper Shields22:14
Bronze Weapons22:15
Champion Infantry24:54
Champion Archers25:12
Bow Saw26:51
Iron Weapons33:06
Bronze Armor33:06
Bronze Shields33:07
Champion Cavalry35:19
Buildings 14 types
Wall47
Farm30
House18
Military Academy17
Archery Range13
Storehouse12
Stable8
Town Center7
Fortress6
Market5
Sentry Tower5
Temple2
Armory1
Granary1
God powers 6 invoked
Cease Fire2
Bronze1
Earthquake1
Lure1
Titan Gate1