Advanced match analysis
Wolfman + Leon + Sleepy vs valenvilap + ZALIM111 + vasil98
- Queue
- Ranked 3v3 Supremacy
- Map
- Elysium
- Map Seed
- 25948
- Duration
- 35:55
- Patch
- 19.17020
- Played
- · 17 hours ago
Defeat
Team Elo 930
Wolfman
Zeus · Elo 927 -14
Leon
Gaia · Elo 934 -14
Sleepy
Huitzilopochtli · Elo 928 -14
35:55
Match length
Victory
Team Elo 996
valenvilap
Demeter · Elo 1018 +13
ZALIM111
Hades · Elo 902 +18
vasil98
Poseidon · Elo 1067 +11
40.6% win probability
Pre-match · valenvilap + ZALIM111 + vasil98 favored
win probability 59.4%
Key momentsIn match order
Wolfman
Zeus · Cyan · Team 1- EAPM
- 30.0
- Favorite unit
- Hoplite 258 fielded
- Total score
- 38,891
- Military score
- 9,035
- Economic score
- 21,948
- Kills score
- 7,908
- Units killed
- 271
- Units lost
- 379
- Buildings razed
- 26
- Largest army
- 381
- First expansion
- 10:02
Age path
HermesClassical · Est. start 3:08
ApolloHeroic · Est. start 13:15
HeraMythic · Research start 33:02
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy2,700 total resource volume
Large army production381 military units
No post-game awards
valenvilap
Demeter · Red · Team 2- EAPM
- 41.9
- Favorite unit
- Hippeus 218 fielded
- Total score
- 76,878
- Military score
- 31,035
- Economic score
- 31,484
- Kills score
- 14,371
- Units killed
- 489
- Units lost
- 403
- Buildings razed
- 17
- Largest army
- 514
- First expansion
- 5:17
Age path
AresClassical · Research start 3:50
HestiaHeroic · Research start 11:12
HeraMythic · Research start 15:19
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom6 expansion build events
Heavy walling25 wall build events
Large army production514 military units
Most Titan Kills
Leon
Gaia · Grey · Team 1- EAPM
- 27.7
- Favorite unit
- Arcus 114 fielded
- Total score
- 68,023
- Military score
- 15,675
- Economic score
- 39,605
- Kills score
- 12,743
- Units killed
- 400
- Units lost
- 400
- Buildings razed
- 53
- Largest army
- 392
- First expansion
- 5:22
Age path
OceanusClassical · Est. start 3:31
RheiaHeroic · Research start 11:13
AtlasMythic · Est. start 16:48
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy6,200 total resource volume
Large army production392 military units
Largest Army
Most Resources
ZALIM111
Hades · Yellow · Team 2- EAPM
- 33.9
- Favorite unit
- Toxotes 82 fielded
- Total score
- 73,951
- Military score
- 29,374
- Economic score
- 34,878
- Kills score
- 9,699
- Units killed
- 300
- Units lost
- 252
- Buildings razed
- 15
- Largest army
- 223
- First expansion
- 6:30
Age path
AthenaClassical · Est. start 3:39
ApolloHeroic · Est. start 10:39
ArtemisMythic · Research start 19:29
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling9 wall build events
Market economy13,600 total resource volume
Large army production223 military units
Most Improvements
Sleepy
Huitzilopochtli · Blue · Team 1- EAPM
- 23.6
- Favorite unit
- Ocelotl Warrior 107 fielded
- Total score
- 24,949
- Military score
- 4,362
- Economic score
- 13,311
- Kills score
- 7,399
- Units killed
- 283
- Units lost
- 594
- Buildings razed
- 13
- Largest army
- 315
- First expansion
- 8:09
Age path
MalinalxochitlClassical · Est. start 3:12
CoatlicueHeroic · Est. start 16:50
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling7 wall build events
Large army production315 military units
Most Deaths
vasil98
Poseidon · Pink · Team 2- EAPM
- 37.1
- Favorite unit
- Hoplite 128 fielded
- Total score
- 86,461
- Military score
- 30,308
- Economic score
- 43,980
- Kills score
- 12,173
- Units killed
- 535
- Units lost
- 298
- Buildings razed
- 93
- Largest army
- 285
- First expansion
- 6:41
Age path
HermesClassical · Research start 3:49
DionysusHeroic · Research start 18:51
ArtemisMythic · Research start 22:18
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom7 expansion build events
Heavy walling47 wall build events
Market economy800 total resource volume
Large army production285 military units
Highest Score
Most Kills
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
WolfmanvalenvilapLeonZALIM111Sleepyvasil98
Score composition
MilitaryEconomyKills score
Wolfman
38,891
valenvilap
76,878
Leon
68,023
ZALIM111
73,951
Sleepy
24,949
vasil98
86,461
Units killed vs lost
KilledLost
Wolfman
271 / 379
valenvilap
489 / 403
Leon
400 / 400
ZALIM111
300 / 252
Sleepy
283 / 594
vasil98
535 / 298
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 23,300 total volume›
Wolfman
Bought
No buys
Sold
Total player market volume2,700
valenvilap
Bought
No buys
Sold
No sells
Total player market volume0
Leon
Bought
No buys
Sold
Total player market volume6,200
ZALIM111
Bought
No buys
Sold
Total player market volume13,600
Sleepy
Bought
No buys
Sold
No sells
Total player market volume0
vasil98
Bought
Sold
No sells
Total player market volume800
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
Wolfman
Army · 381Units
Technologies14 researched · 1 pre-queued
Buildings ›11 types
God powers ›10 invoked
valenvilap
Army · 514Units
Harpy Myth4