Advanced match analysis
kaloggiannis vs Bark
- Queue
- Ranked 1v1 Supremacy
- Map
- Elysium
- Map Seed
- 28052
- Duration
- 10:49
- Patch
- 19.17020
- Played
- · 17 hours ago
Defeated
kaloggiannis
Zeus · Elo 1324 -18
10:49
Match length
Winner
Bark
Isis · Elo 1313 +18
51.6% win probability
Pre-match · kaloggiannis favored · Upset
win probability 48.4%
Key momentsIn match order
kaloggiannis
Zeus · Blue- EAPM
- 50.2
- Favorite unit
- Hoplite 17 fielded
- Total score
- 9,915
- Military score
- 4,340
- Economic score
- 5,507
- Kills score
- 68
- Units killed
- 2
- Units lost
- 21
- Buildings razed
- 4
- Largest army
- 26
- First expansion
- 10:44
Age path
AthenaClassical · Research start 3:00
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Most Deaths
Most Resources
Bark
Isis · Green- EAPM
- 50.5
- Favorite unit
- Sphinx 4 fielded
- Total score
- 11,983
- Military score
- 3,544
- Economic score
- 8,043
- Kills score
- 456
- Units killed
- 21
- Units lost
- 2
- Buildings razed
- 0
- Largest army
- 4
- First expansion
- —
Age path
BastClassical · Research start 4:02
NephthysHeroic · Research start 9:10
MythicNot reached
Opening read
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Highest Score
Largest Army
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
kaloggiannisBark
Score
Combat and army
kaloggiannisBark
2
Units killed
21
21
Units lost
2
4
Buildings razed
0
26
Largest army
4
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
kaloggiannis
Army · 26Units
Technologies0 researched · 6 pre-queued
Buildings ›8 types
God powers ›None invoked
No god powers recorded.