Advanced match analysis
JapoPillo + Sendo2g vs s4pphire + wolfboss
- Queue
- Ranked 2v2 Supremacy
- Map
- Valley Of Kings
- Map Seed
- 1349
- Duration
- 18:24
- Patch
- 19.17020
- Played
- · 17 hours ago
Victory
Team Elo 1318
JapoPillo
Odin · Elo 1342 +15
Sendo2g
Odin · Elo 1293 +25
18:24
Match length
Defeat
Team Elo 1300
s4pphire
Freyr · Elo 1467 -24
wolfboss
Zeus · Elo 1132 -9
52.6% win probability
Pre-match · JapoPillo + Sendo2g favored
win probability 47.4%
Key momentsIn match order
JapoPillo
Odin · Blue · Team 1- EAPM
- 52.7
- Favorite unit
- Raiding Cavalry 44 fielded
- Total score
- 27,651
- Military score
- 10,917
- Economic score
- 13,915
- Kills score
- 2,871
- Units killed
- 105
- Units lost
- 67
- Buildings razed
- 7
- Largest army
- 130
- First expansion
- 10:21
Age path
FreyjaClassical · Research start 3:10
NjordHeroic · Est. start 15:55
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling7 wall build events
Market economy600 total resource volume
Large army production130 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
s4pphire
Freyr · Red · Team 2- EAPM
- 48.7
- Favorite unit
- Hirdman 46 fielded
- Total score
- 18,085
- Military score
- 8,823
- Economic score
- 7,929
- Kills score
- 1,333
- Units killed
- 53
- Units lost
- 90
- Buildings razed
- 1
- Largest army
- 121
- First expansion
- 16:35
Age path
UllrClassical · Research start 3:05
AegirHeroic · Est. start 8:26
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling14 wall build events
Large army production121 military units
No post-game awards
Sendo2g
Odin · Yellow · Team 1- EAPM
- 98.1
- Favorite unit
- Raiding Cavalry 35 fielded
- Total score
- 23,842
- Military score
- 9,925
- Economic score
- 11,354
- Kills score
- 2,563
- Units killed
- 92
- Units lost
- 51
- Buildings razed
- 3
- Largest army
- 97
- First expansion
- 9:19
Age path
FreyjaClassical · Research start 3:29
NjordHeroic · Est. start 11:35
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production97 military units
No post-game awards
wolfboss
Zeus · Green · Team 2- EAPM
- 53.2
- Favorite unit
- Toxotes 73 fielded
- Total score
- 16,283
- Military score
- 5,461
- Economic score
- 9,067
- Kills score
- 1,755
- Units killed
- 68
- Units lost
- 107
- Buildings razed
- 4
- Largest army
- 168
- First expansion
- 15:14
Age path
HermesClassical · Research start 5:20
DionysusHeroic · Research start 17:09
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling6 wall build events
Large army production168 military units
Most Deaths
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
JapoPillos4pphireSendo2gwolfboss
Score composition
MilitaryEconomyKills score
JapoPillo
27,651
s4pphire
18,085
Sendo2g
23,842
wolfboss
16,283
Units killed vs lost
KilledLost
JapoPillo
105 / 67
s4pphire
53 / 90
Sendo2g
92 / 51
wolfboss
68 / 107
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 600 total volume›
JapoPillo
Bought
No buys
Sold
Total player market volume600
s4pphire
Bought
No buys
Sold
No sells
Total player market volume0
Sendo2g
Bought
No buys
Sold
No sells
Total player market volume0
wolfboss
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.