Replay-derived match flow, timings, and composition.

Advanced match analysis

GustavinhoJR#816 vs hambidge1

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
25877
Duration
18:04
Patch
19.17020
Played
· 17 hours ago
Alfheim map preview
MapAlfheim
Winner
GustavinhoJR#816 Amaterasu · Elo 854 +13
18:04 Match length
Defeated
hambidge1 Zeus · Elo 767 -13
62.3% win probability Pre-match · GustavinhoJR#816 favored win probability 37.7%
Key momentsIn match order
Fastest Classical
4:28* GustavinhoJR#816 Minakatatomi · estimated
First pressure
5:17 hambidge1 Military Academy
First extra TC
5:53 hambidge1 Town Center
Market timing
7:31 hambidge1 Market
Armory timing
7:45 GustavinhoJR#816 Armory
Fastest Heroic
13:45* hambidge1 Dionysus · estimated
Fortress timing
17:26 GustavinhoJR#816 Castle

GustavinhoJR#816

Amaterasu · Blue
Win 854 +13
EAPM
13.3
Favorite unit
Yumi Archer
13 fielded
Total score
21,995
Military score
9,051
Economic score
11,334
Kills score
1,703
Units killed
69
Units lost
49
Buildings razed
0
Largest army
49
First expansion
6:52
Age path
MinakatatomiClassical · Research start 3:28
HachimanHeroic · Research start 13:35
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling14 wall build events
Largest Army Most Kills

hambidge1

Zeus · Red
Loss 767 -13
EAPM
24.5
Favorite unit
Toxotes
28 fielded
Total score
23,476
Military score
7,505
Economic score
14,939
Kills score
1,032
Units killed
50
Units lost
69
Buildings razed
0
Largest army
80
First expansion
5:53
Age path
AthenaClassical · Research start 3:42
DionysusHeroic · Research start 12:30
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy5,400 total resource volume
Large army production80 military units
Highest Score Most Deaths Most Improvements Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

GustavinhoJR#816hambidge1
Score
Total score hambidge1
21,99548%23,47652%
Military score GustavinhoJR#816
9,05155%7,50545%
Economic score hambidge1
11,33443%14,93957%
Kills score GustavinhoJR#816
1,70362%1,03238%
Combat and army
GustavinhoJR#816hambidge1
69 Units killed 50
49 Units lost 69
0 Buildings razed 0
49 Largest army 80

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 5,400 total volume

GustavinhoJR#816

Bought

No buys

Sold

No sells

Total player market volume0

hambidge1

Bought

Food1,500

Sold

Wood3,900
Total player market volume5,400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

GustavinhoJR#816

Army · 49

Units

Yumi Archer13
Shinobi10
Bushi7
Samurai6
Yari Spearman6
Naginata Rider5
Onna Musha2

Technologies1 researched

Hand Axe3:52
Buildings 12 types
House25
Wall14
Mining Camp Japanese4
Watermill4
Castle2
Dojo2
Guardhouse2
Shrine Japanese2
Town Center2
Armory1
Stable Japanese1
Temple1
God powers 1 invoked
Shrine Of The Hunt1

hambidge1

Army · 80

Units

Toxotes28
Hoplite26
Hippeus16
Hypaspist8
Heracles1
Jason1

Technologies10 researched

Copper Armor14:40
Copper Weapons14:40
Copper Shields14:40
Ballistics14:41
Plow14:49
Pickaxe14:50
Hand Axe14:52
Medium Infantry14:56
Medium Cavalry15:00
Medium Archers15:02
Buildings 12 types
Farm19
House16
Storehouse5
Granary4
Sentry Tower3
Archery Range2
Military Academy2
Armory1
Market1
Stable1
Temple1
Town Center1
God powers 3 invoked
Bolt1
Bronze1
Restoration1