Advanced match analysis
cdougyfresh vs velite
- Queue
- Ranked 1v1 Deathmatch
- Map
- Midgard
- Map Seed
- 17110
- Duration
- 3:46
- Patch
- 19.17020
- Played
- · 17 hours ago
Defeated
cdougyfresh
Amaterasu · Elo 1237 -3
3:46
Match length
Winner
velite
Huitzilopochtli · Elo 1645 +3
8.7% win probability
Pre-match · velite favored
win probability 91.3%
Key momentsIn match order
cdougyfresh
Amaterasu · Blue- EAPM
- 56.3
- Favorite unit
- Naginata Rider 31 fielded
- Total score
- 79,860
- Military score
- 31,915
- Economic score
- 47,411
- Kills score
- 559
- Units killed
- 20
- Units lost
- 81
- Buildings razed
- 0
- Largest army
- 99
- First expansion
- —
Age path
Ame No UzumeClassical · Research start 0:27
RaijinHeroic · Timing unavailable
TakemikazuchiMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water commitment1 dock build events
Large army production99 military units
Most Deaths
Most Improvements
velite
Huitzilopochtli · Red- EAPM
- 75.9
- Favorite unit
- Tequihua Archer 29 fielded
- Total score
- 89,002
- Military score
- 39,479
- Economic score
- 46,933
- Kills score
- 2,590
- Units killed
- 83
- Units lost
- 20
- Buildings razed
- 8
- Largest army
- 75
- First expansion
- 1:13
Age path
PatecatlClassical · Est. start 1:05
CoatlicueHeroic · Est. start 2:05
MictlantecutliMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling15 wall build events
Water commitment2 dock build events
Highest Score
Largest Army
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
cdougyfreshvelite
Score
Combat and army
cdougyfreshvelite
20
Units killed
83
81
Units lost
20
0
Buildings razed
8
99
Largest army
75
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
cdougyfresh
Army · 99Units
Technologies0 researched
No key technologies recorded.
Buildings ›10 types
God powers ›1 invoked
velite
Army · 75Units
Technologies0 researched
No key technologies recorded.