Replay-derived match flow, timings, and composition.

Advanced match analysis

cdougyfresh vs velite

Queue
Ranked 1v1 Deathmatch
Map
Midgard
Map Seed
17110
Duration
3:46
Patch
19.17020
Played
· 17 hours ago
Midgard map preview
MapMidgard
Defeated
cdougyfresh Amaterasu · Elo 1237 -3
3:46 Match length
Winner
velite Huitzilopochtli · Elo 1645 +3
8.7% win probability Pre-match · velite favored win probability 91.3%
Key momentsIn match order
First pressure
0:24 velite Warrior Priest trained
Market timing
0:30 velite Market
First extra TC
1:13 velite Town Center
Fastest Classical
1:27* cdougyfresh Ame No Uzume · estimated
Fortress timing
1:45 cdougyfresh Castle
Fastest Heroic
3:20* velite Coatlicue · estimated

cdougyfresh

Amaterasu · Blue
Loss 1237 -3
EAPM
56.3
Favorite unit
Naginata Rider
31 fielded
Total score
79,860
Military score
31,915
Economic score
47,411
Kills score
559
Units killed
20
Units lost
81
Buildings razed
0
Largest army
99
First expansion
—
Age path
Ame No UzumeClassical · Research start 0:27
RaijinHeroic · Timing unavailable
TakemikazuchiMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water commitment1 dock build events
Large army production99 military units
Most Deaths Most Improvements

velite

Huitzilopochtli · Red
Win 1645 +3
EAPM
75.9
Favorite unit
Tequihua Archer
29 fielded
Total score
89,002
Military score
39,479
Economic score
46,933
Kills score
2,590
Units killed
83
Units lost
20
Buildings razed
8
Largest army
75
First expansion
1:13
Age path
PatecatlClassical · Est. start 1:05
CoatlicueHeroic · Est. start 2:05
MictlantecutliMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling15 wall build events
Water commitment2 dock build events
Highest Score Largest Army Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

cdougyfreshvelite
Score
Total score velite
79,86047%89,00253%
Military score velite
31,91545%39,47955%
Economic score cdougyfresh
47,41150%46,93350%
Kills score velite
5592,59082%
Combat and army
cdougyfreshvelite
20 Units killed 83
81 Units lost 20
0 Buildings razed 8
99 Largest army 75

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

cdougyfresh

Army · 99

Units

Naginata Rider31
Samurai20
Yumi Archer11
Yari Spearman10
Onna Musha9
Shinobi6
Daimyo4
Kamaitachi3
Kitsune3
Bushi2

Technologies0 researched

No key technologies recorded.

Buildings 10 types
House17
Stable Japanese8
Dojo4
Guardhouse4
Sentry Tower2
Castle1
Dock1
Market1
Mining Camp Japanese1
Temple1
God powers 1 invoked
Goshinboku1

velite

Army · 75

Units

Tequihua Archer29
Warrior Priest23
Shorn One12
Jaguar Rider5
Quinametzin4
Tlamanih Spearman2

Technologies0 researched

No key technologies recorded.

Buildings 11 types
House17
Wall15
Great Temple7
Sentry Tower5
War Hut4
Spike Trap3
Temple3
Dock2
Town Center2
Calpulli1
Market1
God powers 1 invoked
Blood Pact1