Advanced match analysis
tanahanzo vs Aro4146
- Queue
- Ranked 1v1 Supremacy
- Map
- Anatolia
- Map Seed
- 32071
- Duration
- 21:59
- Patch
- 19.17020
- Played
- · 17 hours ago
Defeated
tanahanzo
Kronos · Elo 985 -13
21:59
Match length
Winner
Aro4146
Thor · Elo 1083 +13
36.3% win probability
Pre-match · Aro4146 favored
win probability 63.7%
Key momentsIn match order
tanahanzo
Kronos · Blue- EAPM
- 32.1
- Favorite unit
- Destroyer 31 fielded
- Total score
- 36,065
- Military score
- 12,920
- Economic score
- 21,662
- Kills score
- 1,503
- Units killed
- 56
- Units lost
- 114
- Buildings razed
- 1
- Largest army
- 127
- First expansion
- 5:30
Age path
PrometheusClassical · Est. start 3:57
HyperionHeroic · Est. start 10:45
AtlasMythic · Est. start 19:29
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Market economy9,400 total resource volume
Large army production127 military units
No post-game awards
Aro4146
Thor · Red- EAPM
- 30.9
- Favorite unit
- Jarl 20 fielded
- Total score
- 58,253
- Military score
- 35,527
- Economic score
- 19,376
- Kills score
- 3,845
- Units killed
- 114
- Units lost
- 152
- Buildings razed
- 6
- Largest army
- 106
- First expansion
- 9:33
Age path
FreyjaClassical · Research start 2:41
BragiHeroic · Research start 11:19
BaldrMythic · Research start 15:42
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Water commitment3 dock build events
Market economy3,700 total resource volume
Large army production106 military units
Highest Score
Largest Army
Most Deaths
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
tanahanzoAro4146
Score
Combat and army
tanahanzoAro4146
56
Units killed
114
114
Units lost
152
1
Buildings razed
6
127
Largest army
106
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 13,100 total volume›
tanahanzo
Bought
Sold
Total player market volume9,400
Aro4146
Bought
Sold
Total player market volume3,700
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.