Replay-derived match flow, timings, and composition.

Advanced match analysis

tanahanzo vs Aro4146

Queue
Ranked 1v1 Supremacy
Map
Anatolia
Map Seed
32071
Duration
21:59
Patch
19.17020
Played
· 17 hours ago
Anatolia map preview
MapAnatolia
Defeated
tanahanzo Kronos · Elo 985 -13
21:59 Match length
Winner
Aro4146 Thor · Elo 1083 +13
36.3% win probability Pre-match · Aro4146 favored win probability 63.7%
Key momentsIn match order
First pressure
2:58 Aro4146 Hersir trained
Fastest Classical
3:41* Aro4146 Freyja · estimated
Market timing
4:27 tanahanzo Market
First extra TC
5:30 tanahanzo Town Center
Armory timing
10:16 Aro4146 Dwarven Armory
Fastest Heroic
12:00* tanahanzo Hyperion · estimated
Fortress timing
13:13 tanahanzo Palace
Fastest Mythic
17:42* Aro4146 Baldr · estimated

tanahanzo

Kronos · Blue
Loss 985 -13
EAPM
32.1
Favorite unit
Destroyer
31 fielded
Total score
36,065
Military score
12,920
Economic score
21,662
Kills score
1,503
Units killed
56
Units lost
114
Buildings razed
1
Largest army
127
First expansion
5:30
Age path
PrometheusClassical · Est. start 3:57
HyperionHeroic · Est. start 10:45
AtlasMythic · Est. start 19:29
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Market economy9,400 total resource volume
Large army production127 military units
No post-game awards

Aro4146

Thor · Red
Win 1083 +13
EAPM
30.9
Favorite unit
Jarl
20 fielded
Total score
58,253
Military score
35,527
Economic score
19,376
Kills score
3,845
Units killed
114
Units lost
152
Buildings razed
6
Largest army
106
First expansion
9:33
Age path
FreyjaClassical · Research start 2:41
BragiHeroic · Research start 11:19
BaldrMythic · Research start 15:42
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Water commitment3 dock build events
Market economy3,700 total resource volume
Large army production106 military units
Highest Score Largest Army Most Deaths Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

tanahanzoAro4146
Score
Total score Aro4146
36,06538%58,25362%
Military score Aro4146
12,92027%35,52773%
Economic score tanahanzo
21,66253%19,37647%
Kills score Aro4146
1,50328%3,84572%
Combat and army
tanahanzoAro4146
56 Units killed 114
114 Units lost 152
1 Buildings razed 6
127 Largest army 106

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 13,100 total volume

tanahanzo

Bought

Food500
Wood100

Sold

Wood8,800
Total player market volume9,400

Aro4146

Bought

Wood400

Sold

Food800
Wood2,500
Total player market volume3,700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

tanahanzo

Army · 127

Units

Destroyer31
Contarius23
Katapeltes22
Arcus20
Murmillo17
Turma8
Cheiroballista6

Technologies13 researched · 3 pre-queued

Medium Archers7:54
Plow8:26
Medium Infantry9:50
Hand Axe12:24
Pickaxe12:24
Copper Shields13:30
Copper Weapons13:32
Copper Armor13:32
Heavy Cavalry14:04
Shaft Mine14:44
Bronze ShieldsPre-queued · 15:39
Bronze ArmorPre-queued · 15:39
Bronze WeaponsPre-queued · 15:40
Heavy Infantry16:52
Bow Saw18:49
Ballistics21:03
Buildings 10 types
Farm22
Military Barracks9
Manor8
Counter Barracks3
Palace2
Armory1
Economic Guild1
Market1
Temple1
Town Center1
God powers 12 invoked
Valor8
Chaos2
Deconstruction2

Aro4146

Army · 106

Units

Jarl20
Berserk17
Throwing Axeman17
Portable Ram16
Hersir12
Hirdman7
Godi5
Valkyrie5
Fire Giant4
Raiding Cavalry3

Technologies19 researched

Hand Axe5:25
Medium Infantry6:30
Pickaxe7:57
Copper Weapons10:40
Copper Shields10:41
Copper Armor10:42
Medium Cavalry12:45
Heavy Infantry12:47
Ballistics13:42
Bow Saw13:52
Heavy Cavalry14:28
Husbandry15:11
Champion Infantry18:10
Champion Cavalry19:11
Bronze Shields19:50
Bronze Armor19:51
Bronze Weapons19:52
Iron Shields20:35
Iron Armor20:53
Buildings 10 types
House16
Ox Cart Building7
Great Hall4
Longhouse4
Dock3
Hill Fort3
Town Center3
Dwarven Armory2
Market1
Temple1
God powers 4 invoked
Dwarven Mine1
Flaming Weapons1
Forest Fire1
Ragnarok1