Advanced match analysis
LasVegas + P1l0u13 vs Cpt. Mango + Boa Constructor
- Queue
- Ranked 2v2 Supremacy
- Map
- Tundra
- Map Seed
- 15127
- Duration
- 15:26
- Patch
- 19.17020
- Played
- · 17 hours ago
Defeat
Team Elo 968
LasVegas
Kronos · Elo 1044 -10
P1l0u13
Zeus · Elo 891 -6
15:26
Match length
Victory
Team Elo 1176
Cpt. Mango
Gaia · Elo 1179 +8
Boa Constructor
Tsukuyomi · Elo 1173 +8
23.2% win probability
Pre-match · Cpt. Mango + Boa Constructor favored
win probability 76.8%
Key momentsIn match order
LasVegas
Kronos · Green · Team 1- EAPM
- 26.5
- Favorite unit
- Murmillo 15 fielded
- Total score
- 11,682
- Military score
- 3,502
- Economic score
- 7,386
- Kills score
- 794
- Units killed
- 35
- Units lost
- 43
- Buildings razed
- 0
- Largest army
- 33
- First expansion
- 11:14
Age path
PrometheusClassical · Est. start 3:57
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling14 wall build events
No post-game awards
Cpt. Mango
Gaia · Red · Team 2- EAPM
- 31.3
- Favorite unit
- Murmillo 105 fielded
- Total score
- 25,796
- Military score
- 8,245
- Economic score
- 15,133
- Kills score
- 2,418
- Units killed
- 82
- Units lost
- 70
- Buildings razed
- 6
- Largest army
- 109
- First expansion
- 4:16
Age path
OceanusClassical · Research start 3:13
RheiaHeroic · Research start 13:00
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production109 military units
Highest Score
Largest Army
Most Kills
Most Resources
P1l0u13
Zeus · Yellow · Team 1- EAPM
- 22.4
- Favorite unit
- Hoplite 35 fielded
- Total score
- 11,502
- Military score
- 3,985
- Economic score
- 6,188
- Kills score
- 1,329
- Units killed
- 60
- Units lost
- 82
- Buildings razed
- 0
- Largest army
- 75
- First expansion
- —
Age path
AthenaClassical · Research start 3:08
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy2,100 total resource volume
Most Deaths
Boa Constructor
Tsukuyomi · Blue · Team 2- EAPM
- 22.2
- Favorite unit
- Naginata Rider 20 fielded
- Total score
- 18,156
- Military score
- 6,215
- Economic score
- 10,749
- Kills score
- 1,192
- Units killed
- 44
- Units lost
- 24
- Buildings razed
- 2
- Largest army
- 31
- First expansion
- 9:53
Age path
Inari OkamiClassical · Est. start 3:27
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Most Improvements
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
LasVegasCpt. MangoP1l0u13Boa Constructor
Score composition
MilitaryEconomyKills score
LasVegas
11,682
Cpt. Mango
25,796
P1l0u13
11,502
Boa Constructor
18,156
Units killed vs lost
KilledLost
LasVegas
35 / 43
Cpt. Mango
82 / 70
P1l0u13
60 / 82
Boa Constructor
44 / 24
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,100 total volume›
LasVegas
Bought
No buys
Sold
No sells
Total player market volume0
Cpt. Mango
Bought
No buys
Sold
No sells
Total player market volume0
P1l0u13
Bought
Sold
Total player market volume2,100
Boa Constructor
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.