Advanced match analysis
Fake vs ImLegend
- Queue
- Ranked 1v1 Supremacy
- Map
- Cloud Forest
- Map Seed
- 12085
- Duration
- 25:30
- Patch
- 19.17020
- Played
- · 17 hours ago
Defeated
Fake
Hades · Elo 1246 -14
25:30
Match length
Winner
ImLegend
Tezcatlipoca · Elo 1312 +14
40.6% win probability
Pre-match · ImLegend favored
win probability 59.4%
Key momentsIn match order
Fake
Hades · Blue- EAPM
- 60.2
- Favorite unit
- Hoplite 59 fielded
- Total score
- 26,051
- Military score
- 10,118
- Economic score
- 12,825
- Kills score
- 3,108
- Units killed
- 73
- Units lost
- 170
- Buildings razed
- 20
- Largest army
- 156
- First expansion
- 23:32
Age path
AresClassical · Est. start 2:30
ApolloHeroic · Research start 9:30
HephaestusMythic · Est. start 17:05
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling24 wall build events
Market economy2,600 total resource volume
Large army production156 military units
Most Deaths
ImLegend
Tezcatlipoca · Grey- EAPM
- 37.1
- Favorite unit
- Jaguar Rider 30 fielded
- Total score
- 45,493
- Military score
- 16,286
- Economic score
- 24,802
- Kills score
- 4,405
- Units killed
- 173
- Units lost
- 80
- Buildings razed
- 15
- Largest army
- 89
- First expansion
- 14:14
Age path
MalinalxochitlClassical · Research start 3:55
CoyolxauhquiHeroic · Est. start 11:03
XolotlMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom5 expansion build events
Heavy walling9 wall build events
Market economy300 total resource volume
Large army production89 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
FakeImLegend
Score
Combat and army
FakeImLegend
73
Units killed
173
170
Units lost
80
20
Buildings razed
15
156
Largest army
89
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,900 total volume›
Fake
Bought
Sold
Total player market volume2,600
ImLegend
Bought
Sold
No sells
Total player market volume300
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.