Advanced match analysis
GodFather vs Alonso2002X
- Queue
- Ranked 1v1 Supremacy
- Map
- Nile Shallows
- Map Seed
- 12450
- Duration
- 27:10
- Patch
- 19.17020
- Played
- · 17 hours ago
Winner
GodFather
Zeus · Elo 1560 +14
27:10
Match length
Defeated
Alonso2002X
Kronos · Elo 1497 -14
59.0% win probability
Pre-match · GodFather favored
win probability 41.0%
Key momentsIn match order
GodFather
Zeus · Blue- EAPM
- 44.0
- Favorite unit
- Prodromos 33 fielded
- Total score
- 47,327
- Military score
- 21,055
- Economic score
- 20,340
- Kills score
- 6,015
- Units killed
- 180
- Units lost
- 78
- Buildings razed
- 12
- Largest army
- 142
- First expansion
- 18:55
Age path
HermesClassical · Research start 2:30
ApolloHeroic · Est. start 10:26
HeraMythic · Est. start 21:21
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Large army production142 military units
Highest Score
Most Improvements
Most Kills
Alonso2002X
Kronos · Red- EAPM
- 52.7
- Favorite unit
- Contarius 83 fielded
- Total score
- 34,564
- Military score
- 12,860
- Economic score
- 19,159
- Kills score
- 2,545
- Units killed
- 77
- Units lost
- 182
- Buildings razed
- 3
- Largest army
- 269
- First expansion
- 19:05
Age path
PrometheusClassical · Est. start 3:18
HyperionHeroic · Est. start 13:25
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling26 wall build events
Large army production269 military units
Largest Army
Most Deaths
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
GodFatherAlonso2002X
Score
Combat and army
GodFatherAlonso2002X
180
Units killed
77
78
Units lost
182
12
Buildings razed
3
142
Largest army
269
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.