Replay-derived match flow, timings, and composition.

Advanced match analysis

GodFather vs Alonso2002X

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
12450
Duration
27:10
Patch
19.17020
Played
· 17 hours ago
Nile Shallows map preview
MapNile Shallows
Winner
GodFather Zeus · Elo 1560 +14
27:10 Match length
Defeated
Alonso2002X Kronos · Elo 1497 -14
59.0% win probability Pre-match · GodFather favored win probability 41.0%
Key momentsIn match order
Fastest Classical
3:30* GodFather Hermes · estimated
First pressure
3:47 GodFather Stable
Armory timing
7:40 GodFather Armory
Fastest Heroic
11:41* GodFather Apollo · estimated
Fortress timing
14:07 Alonso2002X Palace
First extra TC
18:55 GodFather Town Center
Fastest Mythic
23:21* GodFather Hera · estimated

GodFather

Zeus · Blue
Win 1560 +14
EAPM
44.0
Favorite unit
Prodromos
33 fielded
Total score
47,327
Military score
21,055
Economic score
20,340
Kills score
6,015
Units killed
180
Units lost
78
Buildings razed
12
Largest army
142
First expansion
18:55
Age path
HermesClassical · Research start 2:30
ApolloHeroic · Est. start 10:26
HeraMythic · Est. start 21:21
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Large army production142 military units
Highest Score Most Improvements Most Kills

Alonso2002X

Kronos · Red
Loss 1497 -14
EAPM
52.7
Favorite unit
Contarius
83 fielded
Total score
34,564
Military score
12,860
Economic score
19,159
Kills score
2,545
Units killed
77
Units lost
182
Buildings razed
3
Largest army
269
First expansion
19:05
Age path
PrometheusClassical · Est. start 3:18
HyperionHeroic · Est. start 13:25
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling26 wall build events
Large army production269 military units
Largest Army Most Deaths Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

GodFatherAlonso2002X
Score
Total score GodFather
47,32758%34,56442%
Military score GodFather
21,05562%12,86038%
Economic score GodFather
20,34051%19,15949%
Kills score GodFather
6,01570%2,54530%
Combat and army
GodFatherAlonso2002X
180 Units killed 77
78 Units lost 182
12 Buildings razed 3
142 Largest army 269

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

GodFather

Army · 142

Units

Prodromos33
Toxotes32
Peltast20
Hypaspist19
Hippeus9
Manticore9
Petrobolos6
Centaur5
Heracles3
Hoplite2
Bellerophon1
Helepolis1
Jason1
Odysseus1

Technologies11 researched · 9 pre-queued

Copper Weapons8:27
Copper Armor8:27
Pickaxe8:35
Hand Axe10:46
Medium ArchersPre-queued · 10:48
Medium Cavalry12:00
Medium InfantryPre-queued · 13:56
Heavy Infantry14:57
Heavy ArchersPre-queued · 19:24
Shaft MinePre-queued · 21:16
Copper Shields21:40
Ballistics21:41
Heavy CavalryPre-queued · 22:12
Champion InfantryPre-queued · 22:14
Bow SawPre-queued · 22:26
Bronze ShieldsPre-queued · 24:06
Champion ArchersPre-queued · 24:07
Plow25:40
Bronze Armor27:03
Champion Cavalry27:10
Buildings 11 types
House17
Storehouse11
Granary10
Temple9
Stable8
Farm6
Archery Range5
Military Academy4
Fortress3
Town Center2
Armory1
God powers 5 invoked
Cease Fire2
Bolt1
Lightning Storm1
Underworld Passage1

Alonso2002X

Army · 269

Units

Contarius83
Murmillo82
Arcus42
Katapeltes23
Turma14
Oracle Hero9
Oracle6
Promethean5
Destroyer3
Satyr2

Technologies9 researched · 7 pre-queued

Medium InfantryPre-queued · 6:44
Copper Shields12:44
Ballistics12:45
Medium Archers14:13
Pickaxe14:27
Heavy ArchersPre-queued · 16:00
Heavy CavalryPre-queued · 16:03
Copper WeaponsPre-queued · 16:04
Copper ArmorPre-queued · 16:05
Heavy InfantryPre-queued · 16:20
Hand Axe16:51
Bronze Shields16:53
Shaft Mine19:18
Bronze Weapons21:55
Bronze Armor22:28
Bronze WallPre-queued · 23:01
Buildings 10 types
Farm49
Military Barracks33
Wall26
Manor8
Counter Barracks5
Palace2
Town Center2
Armory1
Economic Guild1
Temple1
God powers 10 invoked
Valor6
Chaos2
Deconstruction2