Advanced match analysis
Loquisimo1 vs topo
- Queue
- Ranked 1v1 Supremacy
- Map
- Yellow River
- Map Seed
- 13816
- Duration
- 33:54
- Patch
- 19.17020
- Played
- · 7 hours ago
Defeated
Loquisimo1
Nuwa · Elo 1154 -17
33:54
Match length
Winner
topo
Isis · Elo 1163 +17
48.7% win probability
Pre-match · topo favored
win probability 51.3%
Key momentsIn match order
Loquisimo1
Nuwa · Blue- EAPM
- 41.5
- Favorite unit
- Ge Halberdier 155 fielded
- Largest army
- 424
- First expansion
- 5:27
Age path
HoutuClassical · Est. start 3:06
GoumangHeroic · Est. start 9:56
GonggongMythic · Research start 18:25
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom6 expansion build events
Heavy walling11 wall build events
Water commitment1 dock build events
Market economy11,500 total resource volume
Large army production424 military units
No post-game awards
topo
Isis · Cyan- EAPM
- 48.5
- Favorite unit
- Camel Rider 108 fielded
- Largest army
- 290
- First expansion
- 8:43
Age path
BastClassical · Research start 3:28
SobekHeroic · Est. start 8:12
ThothMythic · Research start 17:46
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom4 expansion build events
Market economy1,000 total resource volume
Large army production290 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 12,500 total volume›
Loquisimo1
Bought
No buys
Sold
Total player market volume11,500
topo
Bought
No buys
Sold
Total player market volume1,000
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.