Replay-derived match flow, timings, and composition.

Advanced match analysis

XXX_Quickscope_XXX vs lukamilonik

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
17502
Duration
25:08
Patch
19.17020
Played
· 7 hours ago
Savannah map preview
MapSavannah
Defeated
XXX_Quickscope_XXX Huitzilopochtli · Elo 1050 -14
25:08 Match length
Winner
lukamilonik Poseidon · Elo 1112 +14
41.2% win probability Pre-match · lukamilonik favored win probability 58.8%
Key momentsIn match order
First pressure
3:22 XXX_Quickscope_XXX Warrior Priest trained
Fastest Classical
4:05* lukamilonik Hermes · estimated
First extra TC
5:07 XXX_Quickscope_XXX Town Center
Armory timing
11:13 lukamilonik Armory
Fastest Heroic
13:58* lukamilonik Dionysus · estimated
Fortress timing
22:11 lukamilonik Fortress
Market timing
23:12 XXX_Quickscope_XXX Market

XXX_Quickscope_XXX

Huitzilopochtli · Maroon
Loss 1050 -14
EAPM
48.1
Favorite unit
Eagle Warrior
58 fielded
Largest army
122
First expansion
5:07
Age path
MalinalxochitlClassical · Est. start 3:37
ItzpapalotlHeroic · Est. start 15:27
MictlantecutliMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production122 military units
No post-game awards

lukamilonik

Poseidon · Red
Win 1112 +14
EAPM
28.8
Favorite unit
Hippeus
82 fielded
Largest army
153
First expansion
10:49
Age path
HermesClassical · Est. start 3:05
DionysusHeroic · Est. start 12:43
ArtemisMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Large army production153 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

XXX_Quickscope_XXX

Army · 122

Units

Eagle Warrior58
Tlamanih Spearman24
Ocelotl Warrior17
Tequihua Archer14
Warrior Priest9
Buildings 10 types
Farm53
House18
Calpulli17
Nobles Hut4
War Hut4
Great Temple3
Market2
Armory1
Temple1
Town Center1
God powers 3 invoked
Blood Pact1
Infestation1
Purge1

lukamilonik

Army · 153

Units

Hippeus82
Toxotes50
Centaur9
Hydra6
Atalanta3
Theseus2
Hippolyta1
Buildings 9 types
House22
Storehouse7
Granary6
Stable5
Archery Range3
Town Center3
Temple2
Armory1
Fortress1
God powers 2 invoked
Bronze1
Lure1