Replay-derived match flow, timings, and composition.

Advanced match analysis

Devil vs Kiber

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
16910
Duration
14:21
Patch
19.17020
Played
· 7 hours ago
Elysium map preview
MapElysium
Defeated
Devil Odin · Elo 1983 -8
14:21 Match length
Winner
Kiber Odin · Elo 2202 +8
22.1% win probability Pre-match · Kiber favored win probability 77.9%
Key momentsIn match order
First pressure
1:46 Kiber Hersir trained
Fastest Classical
3:44* Kiber Freyja · estimated
First extra TC
7:06 Kiber Town Center
Armory timing
10:22 Kiber Armory
Market timing
11:32 Devil Market
Fastest Heroic
13:07* Kiber Skadi · estimated

Devil

Odin · Blue
Loss 1983 -8
EAPM
64.7
Favorite unit
Throwing Axeman
23 fielded
Largest army
47
First expansion
—
Age path
HeimdallClassical · Research start 3:01
SkadiHeroic · Est. start 13:02
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling29 wall build events
Market economy200 total resource volume
No post-game awards

Kiber

Odin · Red
Win 2202 +8
EAPM
87.7
Favorite unit
Throwing Axeman
74 fielded
Largest army
106
First expansion
7:06
Age path
FreyjaClassical · Research start 2:44
SkadiHeroic · Est. start 11:52
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling26 wall build events
Large army production106 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 200 total volume

Devil

Bought

Food100

Sold

Wood100
Total player market volume200

Kiber

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Devil

Army · 47

Units

Throwing Axeman23
Berserk9
Hersir8
Einheri3
Godi2
Frost Giant1
Hirdman1
Buildings 8 types
Wall29
House14
Great Hall3
Longhouse3
Ox Cart Building3
Armory1
Market1
Temple1
God powers 2 invoked
Great Hunt1
Undermine1

Kiber

Army · 106

Units

Throwing Axeman74
Jarl18
Raiding Cavalry10
Hersir3
Valkyrie1
Buildings 8 types
Wall26
House16
Ox Cart Building7
Longhouse6
Great Hall5
Armory1
Temple1
Town Center1
God powers 1 invoked
Great Hunt1