Replay-derived match flow, timings, and composition.

Advanced match analysis

benkocsanadbotond + _Apoph1s_ + XxmelfexX vs Kal on the Bahamas + GDM_Zapata + Lucere

Queue
Ranked 3v3 Supremacy
Map
Midgard
Map Seed
16740
Duration
11:52
Patch
19.17020
Played
· 7 hours ago
Midgard map preview
MapMidgard
Defeat Team Elo 1395
benkocsanadbotond Hades · Elo 1419 -3
_Apoph1s_ Ra · Elo 1443 -3
XxmelfexX Nuwa · Elo 1322 -2
11:52 Match length
Victory Team Elo 1807
Kal on the Bahamas Hades · Elo 1775 +3
GDM_Zapata Kronos · Elo 1776 +3
Lucere Loki · Elo 1871 +2
8.5% win probability Pre-match · Kal on the Bahamas + GDM_Zapata + Lucere favored win probability 91.5%
Key momentsIn match order
First pressure
4:00 XxmelfexX Pioneer produced
Fastest Classical
4:18* GDM_Zapata Prometheus · estimated
Armory timing
6:02 Kal on the Bahamas Armory
Market timing
6:31 benkocsanadbotond Market
First extra TC
7:19 Lucere Town Center
Fastest Heroic
8:47* Kal on the Bahamas Apollo · estimated
Fortress timing
9:37 benkocsanadbotond Fortress

benkocsanadbotond

Hades · Blue · Team 1
Loss 1419 -3
EAPM
33.0
Favorite unit
Hoplite
14 fielded
Total score
12,189
Military score
5,215
Economic score
6,742
Kills score
274
Units killed
9
Units lost
34
Buildings razed
0
Largest army
35
First expansion
—
Age path
AresClassical · Est. start 4:39
ApolloHeroic · Est. start 8:01
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Water commitment3 dock build events
No post-game awards

Kal on the Bahamas

Hades · Grey · Team 2
Win 1775 +3
EAPM
41.4
Favorite unit
Toxotes
23 fielded
Total score
18,181
Military score
6,765
Economic score
10,457
Kills score
959
Units killed
34
Units lost
4
Buildings razed
2
Largest army
33
First expansion
—
Age path
AresClassical · Research start 3:52
ApolloHeroic · Est. start 7:32
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water commitment5 dock build events
Highest Score Most Resources

_Apoph1s_

Ra · Yellow · Team 1
Loss 1443 -3
EAPM
32.0
Favorite unit
Axeman
42 fielded
Total score
15,680
Military score
7,001
Economic score
7,544
Kills score
1,289
Units killed
45
Units lost
26
Buildings razed
7
Largest army
63
First expansion
—
Age path
BastClassical · Est. start 4:47
SobekHeroic · Est. start 8:00
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Water commitment1 dock build events
Largest Army Most Kills

GDM_Zapata

Kronos · Green · Team 2
Win 1776 +3
EAPM
49.0
Favorite unit
Murmillo
27 fielded
Total score
16,674
Military score
6,640
Economic score
8,971
Kills score
1,114
Units killed
37
Units lost
52
Buildings razed
14
Largest army
66
First expansion
—
Age path
PrometheusClassical · Research start 3:18
HeroicNot reached
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water commitment1 dock build events
Most Deaths

XxmelfexX

Nuwa · Cyan · Team 1
Loss 1322 -2
EAPM
55.2
Favorite unit
Fire Archer
8 fielded
Total score
7,545
Military score
2,620
Economic score
4,441
Kills score
484
Units killed
25
Units lost
51
Buildings razed
0
Largest army
22
First expansion
—
Age path
HoutuClassical · Research start 4:12
HeroicNot reached
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Water commitment3 dock build events
No post-game awards

Lucere

Loki · Pink · Team 2
Win 1871 +2
EAPM
47.5
Favorite unit
Hersir
8 fielded
Total score
15,223
Military score
3,750
Economic score
10,356
Kills score
1,180
Units killed
40
Units lost
23
Buildings razed
18
Largest army
23
First expansion
7:19
Age path
HeimdallClassical · Est. start 3:19
NjordHeroic · Est. start 9:32
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Water commitment3 dock build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

benkocsanadbotond

Army · 35

Units

Hoplite14
Toxotes8
Hypaspist5
Cyclops3
Ajax2
Peltast2
Achilles1
Buildings 9 types
House8
Dock3
Archery Range2
Military Academy2
Storehouse2
Armory1
Fortress1
Market1
Temple1
God powers 3 invoked
Pestilence1
Sentinel1
Underworld Passage1

Kal on the Bahamas

Army · 33

Units

Toxotes23
Cyclops8
Achilles1
Ajax1
Buildings 6 types
House13
Dock5
Archery Range4
Storehouse2
Armory1
Temple1
God powers 2 invoked
Pestilence1
Underworld Passage1

_Apoph1s_

Army · 63

Units

Axeman42
Slinger11
Sphinx8
Spearman2
Buildings 12 types
House17
Barracks4
Mining Camp3
Obelisk3
Granary2
Armory1
Dock1
Lumber Camp1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 1 invoked
Eclipse1

GDM_Zapata

Army · 66

Units

Murmillo27
Promethean16
Turma16
Oracle7
Buildings 7 types
Manor7
Counter Barracks2
Military Barracks2
Armory1
Dock1
Economic Guild1
Temple1
God powers 10 invoked
Valor8
Deconstruction2

XxmelfexX

Army · 22

Units

Fire Archer8
Pioneer8
Dao Swordsman4
Wuzu Javelineer2
Buildings 6 types
House8
Silo5
Dock3
Temple2
Machine Workshop1
Military Camp1
God powers 1 invoked
Earth Wall1

Lucere

Army · 23

Units

Hersir8
Throwing Axeman6
Berserk5
Dreki3
Dragon Ship1
Buildings 7 types
House17
Ox Cart Building4
Dock3
Longhouse2
Town Center2
Armory1
Temple1
God powers 3 invoked
Spy1
Undermine1
Walking Woods1