Advanced match analysis
benkocsanadbotond + _Apoph1s_ + XxmelfexX vs Kal on the Bahamas + GDM_Zapata + Lucere
- Queue
- Ranked 3v3 Supremacy
- Map
- Midgard
- Map Seed
- 16740
- Duration
- 11:52
- Patch
- 19.17020
- Played
- · 7 hours ago
Defeat
Team Elo 1395
benkocsanadbotond
Hades · Elo 1419 -3
_Apoph1s_
Ra · Elo 1443 -3
XxmelfexX
Nuwa · Elo 1322 -2
11:52
Match length
Victory
Team Elo 1807
Kal on the Bahamas
Hades · Elo 1775 +3
GDM_Zapata
Kronos · Elo 1776 +3
Lucere
Loki · Elo 1871 +2
8.5% win probability
Pre-match · Kal on the Bahamas + GDM_Zapata + Lucere favored
win probability 91.5%
Key momentsIn match order
benkocsanadbotond
Hades · Blue · Team 1- EAPM
- 33.0
- Favorite unit
- Hoplite 14 fielded
- Total score
- 12,189
- Military score
- 5,215
- Economic score
- 6,742
- Kills score
- 274
- Units killed
- 9
- Units lost
- 34
- Buildings razed
- 0
- Largest army
- 35
- First expansion
- —
Age path
AresClassical · Est. start 4:39
ApolloHeroic · Est. start 8:01
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Water commitment3 dock build events
No post-game awards
Kal on the Bahamas
Hades · Grey · Team 2- EAPM
- 41.4
- Favorite unit
- Toxotes 23 fielded
- Total score
- 18,181
- Military score
- 6,765
- Economic score
- 10,457
- Kills score
- 959
- Units killed
- 34
- Units lost
- 4
- Buildings razed
- 2
- Largest army
- 33
- First expansion
- —
Age path
AresClassical · Research start 3:52
ApolloHeroic · Est. start 7:32
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water commitment5 dock build events
Highest Score
Most Resources
_Apoph1s_
Ra · Yellow · Team 1- EAPM
- 32.0
- Favorite unit
- Axeman 42 fielded
- Total score
- 15,680
- Military score
- 7,001
- Economic score
- 7,544
- Kills score
- 1,289
- Units killed
- 45
- Units lost
- 26
- Buildings razed
- 7
- Largest army
- 63
- First expansion
- —
Age path
BastClassical · Est. start 4:47
SobekHeroic · Est. start 8:00
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Water commitment1 dock build events
Largest Army
Most Kills
GDM_Zapata
Kronos · Green · Team 2- EAPM
- 49.0
- Favorite unit
- Murmillo 27 fielded
- Total score
- 16,674
- Military score
- 6,640
- Economic score
- 8,971
- Kills score
- 1,114
- Units killed
- 37
- Units lost
- 52
- Buildings razed
- 14
- Largest army
- 66
- First expansion
- —
Age path
PrometheusClassical · Research start 3:18
HeroicNot reached
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water commitment1 dock build events
Most Deaths
XxmelfexX
Nuwa · Cyan · Team 1- EAPM
- 55.2
- Favorite unit
- Fire Archer 8 fielded
- Total score
- 7,545
- Military score
- 2,620
- Economic score
- 4,441
- Kills score
- 484
- Units killed
- 25
- Units lost
- 51
- Buildings razed
- 0
- Largest army
- 22
- First expansion
- —
Age path
HoutuClassical · Research start 4:12
HeroicNot reached
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Water commitment3 dock build events
No post-game awards
Lucere
Loki · Pink · Team 2- EAPM
- 47.5
- Favorite unit
- Hersir 8 fielded
- Total score
- 15,223
- Military score
- 3,750
- Economic score
- 10,356
- Kills score
- 1,180
- Units killed
- 40
- Units lost
- 23
- Buildings razed
- 18
- Largest army
- 23
- First expansion
- 7:19
Age path
HeimdallClassical · Est. start 3:19
NjordHeroic · Est. start 9:32
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Water commitment3 dock build events
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.