Advanced match analysis
FADINHA ❤ vs FirstBee
- Queue
- Ranked 1v1 Supremacy
- Map
- Cloud Forest
- Map Seed
- 25283
- Duration
- 45:57
- Patch
- 19.17020
- Played
- · 7 hours ago
Winner
FADINHA ❤
Gaia · Elo 1073 +17
45:57
Match length
Defeated
FirstBee
Isis · Elo 1063 -17
51.4% win probability
Pre-match · FADINHA ❤ favored
win probability 48.6%
Key momentsIn match order
FADINHA ❤
Gaia · Pink- EAPM
- 101.1
- Favorite unit
- Murmillo 1,501 fielded
- Largest army
- 1,581
- First expansion
- 3:50
Age path
OceanusClassical · Research start 2:46
TheiaHeroic · Est. start 28:51
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom7 expansion build events
Heavy walling49 wall build events
Market economy8,000 total resource volume
Large army production1,581 military units
No post-game awards
FirstBee
Isis · Red- EAPM
- 34.6
- Favorite unit
- Chariot Archer 108 fielded
- Largest army
- 144
- First expansion
- 40:01
Age path
AnubisClassical · Research start 3:41
NephthysHeroic · Est. start 10:18
OsirisMythic · Est. start 19:07
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy11,000 total resource volume
Large army production144 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 19,000 total volume›
FADINHA ❤
Bought
Sold
Total player market volume8,000
FirstBee
Bought
No buys
Sold
Total player market volume11,000
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.