Replay-derived match flow, timings, and composition.

Advanced match analysis

FADINHA ❤ vs FirstBee

Queue
Ranked 1v1 Supremacy
Map
Cloud Forest
Map Seed
25283
Duration
45:57
Patch
19.17020
Played
· 7 hours ago
Cloud Forest map preview
MapCloud Forest
Winner
FADINHA ❤ Gaia · Elo 1073 +17
45:57 Match length
Defeated
FirstBee Isis · Elo 1063 -17
51.4% win probability Pre-match · FADINHA ❤ favored win probability 48.6%
Key momentsIn match order
Fastest Classical
3:46* FADINHA ❤ Oceanus · estimated
First extra TC
3:50 FADINHA ❤ Town Center
First pressure
5:11 FADINHA ❤ Military Barracks
Armory timing
8:48 FirstBee Armory
Fastest Heroic
11:33* FirstBee Nephthys · estimated
Fortress timing
13:08 FirstBee Migdol Stronghold
Fastest Mythic
21:07* FirstBee Osiris · estimated
Market timing
24:13 FirstBee Market

FADINHA ❤

Gaia · Pink
Win 1073 +17
EAPM
101.1
Favorite unit
Murmillo
1,501 fielded
Largest army
1,581
First expansion
3:50
Age path
OceanusClassical · Research start 2:46
TheiaHeroic · Est. start 28:51
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom7 expansion build events
Heavy walling49 wall build events
Market economy8,000 total resource volume
Large army production1,581 military units
No post-game awards

FirstBee

Isis · Red
Loss 1063 -17
EAPM
34.6
Favorite unit
Chariot Archer
108 fielded
Largest army
144
First expansion
40:01
Age path
AnubisClassical · Research start 3:41
NephthysHeroic · Est. start 10:18
OsirisMythic · Est. start 19:07
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy11,000 total resource volume
Large army production144 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 19,000 total volume

FADINHA ❤

Bought

Food4,000

Sold

Wood4,000
Total player market volume8,000

FirstBee

Bought

No buys

Sold

Food2,000
Wood9,000
Total player market volume11,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

FADINHA ❤

Army · 1581

Units

Murmillo1501
Caladria69
Oracle10
Contarius1
Buildings 11 types
Economic Guild78
Sentry Tower76
Wall49
Farm40
Military Barracks33
Manor9
Town Center7
Counter Barracks6
Temple5
Market2
Armory1
God powers 8 invoked
Gaia Forest6
Carnivora2

FirstBee

Army · 144

Units

Chariot Archer108
Spearman23
Anubite6
Scorpion Man3
Camel Rider2
Catapult2
Buildings 18 types
House81
Lumber Camp9
Farm8
Granary7
Obelisk6
Barracks3
Temple3
Market2
Migdol Stronghold2
Mining Camp2
Monument To Soldiers2
Monument To Villagers2
Wall2
Armory1
Monument To Priests1
Sentry Tower1
Siege Works1
Town Center1
God powers 6 invoked
Plague Of Serpents2
Son Of Osiris2
Ancestors1
Prosperity1