Advanced match analysis
dazmaca7 + d4v3 + DiabloRosso. vs Leon + Wolfman + Sleepy
- Queue
- Ranked 3v3 Supremacy
- Map
- Giza
- Map Seed
- 2969
- Duration
- 19:12
- Patch
- 19.17020
- Played
- · 7 hours ago
Defeat
Team Elo 894
dazmaca7
Ra · Elo 800 -11
d4v3
Poseidon · Elo 887 -15
DiabloRosso.
Gaia · Elo 994 -19
19:12
Match length
Victory
Team Elo 944
Leon
Gaia · Elo 948 +15
Wolfman
Zeus · Elo 941 +15
Sleepy
Huitzilopochtli · Elo 942 +15
42.9% win probability
Pre-match · Leon + Wolfman + Sleepy favored
win probability 57.1%
Key momentsIn match order
dazmaca7
Ra · Blue · Team 1- EAPM
- 16.7
- Favorite unit
- Slinger 35 fielded
- Largest army
- 97
- First expansion
- 7:47
Age path
BastClassical · Research start 4:36
SobekHeroic · Research start 14:22
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production97 military units
No post-game awards
Leon
Gaia · Grey · Team 2- EAPM
- 23.7
- Favorite unit
- Arcus 84 fielded
- Largest army
- 151
- First expansion
- 5:00
Age path
OceanusClassical · Est. start 3:20
RheiaHeroic · Est. start 11:07
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Large army production151 military units
No post-game awards
d4v3
Poseidon · Yellow · Team 1- EAPM
- 29.4
- Favorite unit
- Toxotes 90 fielded
- Largest army
- 252
- First expansion
- 9:44
Age path
AresClassical · Est. start 3:59
DionysusHeroic · Est. start 9:07
ArtemisMythic · Est. start 16:32
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production252 military units
No post-game awards
Wolfman
Zeus · Pink · Team 2- EAPM
- 23.9
- Favorite unit
- Hoplite 79 fielded
- Largest army
- 85
- First expansion
- 8:17
Age path
HermesClassical · Est. start 4:14
ApolloHeroic · Est. start 13:43
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production85 military units
No post-game awards
DiabloRosso.
Gaia · Cyan · Team 1- EAPM
- 24.0
- Favorite unit
- Arcus 47 fielded
- Largest army
- 122
- First expansion
- 4:30
Age path
OceanusClassical · Est. start 2:54
RheiaHeroic · Est. start 11:54
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling7 wall build events
Large army production122 military units
No post-game awards
Sleepy
Huitzilopochtli · Red · Team 2- EAPM
- 21.7
- Favorite unit
- Ocelotl Warrior 37 fielded
- Largest army
- 89
- First expansion
- 6:52
Age path
PatecatlClassical · Est. start 3:32
ItzpapalotlHeroic · Est. start 11:21
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy1,000 total resource volume
Large army production89 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,000 total volume›
dazmaca7
Bought
No buys
Sold
No sells
Total player market volume0
Leon
Bought
No buys
Sold
No sells
Total player market volume0
d4v3
Bought
No buys
Sold
No sells
Total player market volume0
Wolfman
Bought
No buys
Sold
No sells
Total player market volume0
DiabloRosso.
Bought
No buys
Sold
No sells
Total player market volume0
Sleepy
Bought
No buys
Sold
Total player market volume1,000
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.