Replay-derived match flow, timings, and composition.

Advanced match analysis

dazmaca7 + d4v3 + DiabloRosso. vs Leon + Wolfman + Sleepy

Queue
Ranked 3v3 Supremacy
Map
Giza
Map Seed
2969
Duration
19:12
Patch
19.17020
Played
· 7 hours ago
Giza map preview
MapGiza
Defeat Team Elo 894
dazmaca7 Ra · Elo 800 -11
d4v3 Poseidon · Elo 887 -15
DiabloRosso. Gaia · Elo 994 -19
19:12 Match length
Victory Team Elo 944
Leon Gaia · Elo 948 +15
Wolfman Zeus · Elo 941 +15
Sleepy Huitzilopochtli · Elo 942 +15
42.9% win probability Pre-match · Leon + Wolfman + Sleepy favored win probability 57.1%
Key momentsIn match order
First pressure
3:22 Sleepy Warrior Priest trained
Fastest Classical
3:54* DiabloRosso. Oceanus · estimated
First extra TC
4:30 DiabloRosso. Town Center
Armory timing
7:37 d4v3 Armory
Fastest Heroic
10:22* d4v3 Dionysus · estimated
Fortress timing
11:52 Leon Palace
Market timing
17:37 Sleepy Market
Fastest Mythic
18:32* d4v3 Artemis · estimated

dazmaca7

Ra · Blue · Team 1
Loss 800 -11
EAPM
16.7
Favorite unit
Slinger
35 fielded
Largest army
97
First expansion
7:47
Age path
BastClassical · Research start 4:36
SobekHeroic · Research start 14:22
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production97 military units
No post-game awards

Leon

Gaia · Grey · Team 2
Win 948 +15
EAPM
23.7
Favorite unit
Arcus
84 fielded
Largest army
151
First expansion
5:00
Age path
OceanusClassical · Est. start 3:20
RheiaHeroic · Est. start 11:07
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Large army production151 military units
No post-game awards

d4v3

Poseidon · Yellow · Team 1
Loss 887 -15
EAPM
29.4
Favorite unit
Toxotes
90 fielded
Largest army
252
First expansion
9:44
Age path
AresClassical · Est. start 3:59
DionysusHeroic · Est. start 9:07
ArtemisMythic · Est. start 16:32
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production252 military units
No post-game awards

Wolfman

Zeus · Pink · Team 2
Win 941 +15
EAPM
23.9
Favorite unit
Hoplite
79 fielded
Largest army
85
First expansion
8:17
Age path
HermesClassical · Est. start 4:14
ApolloHeroic · Est. start 13:43
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production85 military units
No post-game awards

DiabloRosso.

Gaia · Cyan · Team 1
Loss 994 -19
EAPM
24.0
Favorite unit
Arcus
47 fielded
Largest army
122
First expansion
4:30
Age path
OceanusClassical · Est. start 2:54
RheiaHeroic · Est. start 11:54
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling7 wall build events
Large army production122 military units
No post-game awards

Sleepy

Huitzilopochtli · Red · Team 2
Win 942 +15
EAPM
21.7
Favorite unit
Ocelotl Warrior
37 fielded
Largest army
89
First expansion
6:52
Age path
PatecatlClassical · Est. start 3:32
ItzpapalotlHeroic · Est. start 11:21
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy1,000 total resource volume
Large army production89 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,000 total volume

dazmaca7

Bought

No buys

Sold

No sells

Total player market volume0

Leon

Bought

No buys

Sold

No sells

Total player market volume0

d4v3

Bought

No buys

Sold

No sells

Total player market volume0

Wolfman

Bought

No buys

Sold

No sells

Total player market volume0

DiabloRosso.

Bought

No buys

Sold

No sells

Total player market volume0

Sleepy

Bought

No buys

Sold

Food1,000
Total player market volume1,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

dazmaca7

Army · 97

Units

Slinger35
Axeman31
Spearman24
Chariot Archer5
Petsuchos2
Buildings 14 types
Farm28
House16
Barracks4
Granary3
Mining Camp3
Migdol Stronghold2
Town Center2
Armory1
Lumber Camp1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Obelisk1
Temple1
God powers 1 invoked
Locust Swarm1

Leon

Army · 151

Units

Arcus84
Murmillo26
Destroyer21
Contarius14
Oracle6
Buildings 8 types
Farm18
Manor8
Military Barracks4
Town Center4
Palace2
Armory1
Economic Guild1
Temple1
God powers 2 invoked
Gaia Forest2

d4v3

Army · 252

Units

Toxotes90
Peltast80
Hippeus50
Prodromos30
Atalanta1
Theseus1
Buildings 11 types
Farm19
House16
Archery Range9
Storehouse7
Stable6
Granary2
Armory1
Fortress1
Sentry Tower1
Temple1
Town Center1
God powers 2 invoked
Bronze1
Lure1

Wolfman

Army · 85

Units

Hoplite79
Hippeus2
Centaur1
Heracles1
Jason1
Manticore1
Buildings 10 types
Farm24
House16
Military Academy6
Storehouse6
Granary3
Stable3
Market2
Temple2
Armory1
Town Center1
God powers 2 invoked
Bolt1
Underworld Passage1

DiabloRosso.

Army · 122

Units

Arcus47
Contarius27
Turma19
Murmillo14
Cheiroballista8
Caladria3
Destroyer3
Behemoth1
Buildings 10 types
Manor18
Military Barracks9
Wall7
Counter Barracks6
Farm3
Armory2
Economic Guild2
Palace1
Temple1
Town Center1
God powers 5 invoked
Carnivora2
Gaia Forest2
Traitor1

Sleepy

Army · 89

Units

Ocelotl Warrior37
Tequihua Archer23
Warrior Priest14
Eagle Warrior9
Coyote Warrior5
Obsidian Butterfly1
Buildings 11 types
Farm41
House17
Calpulli7
Nobles Hut3
Wall3
War Hut3
Armory1
Great Temple1
Market1
Temple1
Town Center1
God powers 2 invoked
Agave Bloom1
Blood Pact1