Replay-derived match flow, timings, and composition.

Advanced match analysis

Green_Touch vs Tenoch-Titan

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
14573
Duration
12:06
Patch
19.17020
Played
· 7 hours ago
Ghost Lake map preview
MapGhost Lake
Defeated
Green_Touch Thor · Elo 907 -12
12:06 Match length
Winner
Tenoch-Titan Set · Elo 1030 +12
33.0% win probability Pre-match · Tenoch-Titan favored win probability 67.0%
Key momentsIn match order
Armory timing
0:12 Green_Touch Dwarven Armory
First pressure
4:27 Tenoch-Titan Barracks
Fastest Classical
4:32* Tenoch-Titan Anubis · estimated
Fastest Heroic
11:48* Tenoch-Titan Nephthys · estimated

Green_Touch

Thor · Green
Loss 907 -12
EAPM
31.7
Favorite unit
Hersir
10 fielded
Largest army
23
First expansion
—
Age path
ForsetiClassical · Est. start 5:02
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

Tenoch-Titan

Set · Red
Win 1030 +12
EAPM
40.4
Favorite unit
Spearman
24 fielded
Largest army
36
First expansion
—
Age path
AnubisClassical · Est. start 3:32
NephthysHeroic · Research start 10:33
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Green_Touch

Army · 23

Units

Hersir10
Berserk9
Throwing Axeman2
Troll2
Buildings 7 types
House4
Ox Cart Building3
Longhouse2
Wall2
Dwarven Armory1
Farm1
Temple1
God powers 2 invoked
Dwarven Mine1
Healing Spring1

Tenoch-Titan

Army · 36

Units

Spearman24
Axeman7
Slinger4
Anubite1
Buildings 9 types
House12
Granary4
Barracks2
Obelisk2
Armory1
Mining Camp1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 2 invoked
Plague Of Serpents1
Vision1