Advanced match analysis
Green_Touch vs Tenoch-Titan
- Queue
- Ranked 1v1 Supremacy
- Map
- Ghost Lake
- Map Seed
- 14573
- Duration
- 12:06
- Patch
- 19.17020
- Played
- · 7 hours ago
Defeated
Green_Touch
Thor · Elo 907 -12
12:06
Match length
Winner
Tenoch-Titan
Set · Elo 1030 +12
33.0% win probability
Pre-match · Tenoch-Titan favored
win probability 67.0%
Key momentsIn match order
Green_Touch
Thor · Green- EAPM
- 31.7
- Favorite unit
- Hersir 10 fielded
- Largest army
- 23
- First expansion
- —
Age path
ForsetiClassical · Est. start 5:02
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards
Tenoch-Titan
Set · Red- EAPM
- 40.4
- Favorite unit
- Spearman 24 fielded
- Largest army
- 36
- First expansion
- —
Age path
AnubisClassical · Est. start 3:32
NephthysHeroic · Research start 10:33
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.