Replay-derived match flow, timings, and composition.

Advanced match analysis

Alonso2002X vs Trax

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
7645
Duration
17:29
Patch
19.17020
Played
· 7 hours ago
Elysium map preview
MapElysium
Winner
Alonso2002X Kronos · Elo 1511 +17
17:29 Match length
Defeated
Trax Nuwa · Elo 1501 -17
51.4% win probability Pre-match · Alonso2002X favored win probability 48.6%
Key momentsIn match order
Fastest Classical
3:31* Trax Houtu · estimated
First pressure
5:13 Alonso2002X Counter Barracks
Armory timing
5:20 Alonso2002X Armory
Fastest Heroic
10:28* Trax Rushou · estimated
Market timing
13:34 Trax Market
Fortress timing
14:01 Alonso2002X Palace
First extra TC
16:07 Trax Town Center
Fastest Mythic
17:01* Alonso2002X Atlas · estimated

Alonso2002X

Kronos · Blue
Win 1511 +17
EAPM
48.3
Favorite unit
Turma
36 fielded
Largest army
138
First expansion
17:23
Age path
PrometheusClassical · Est. start 3:47
HyperionHeroic · Est. start 10:24
AtlasMythic · Est. start 15:01
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production138 military units
No post-game awards

Trax

Nuwa · Cyan
Loss 1501 -17
EAPM
47.6
Favorite unit
Wuzu Javelineer
24 fielded
Largest army
79
First expansion
16:07
Age path
HoutuClassical · Research start 2:31
RushouHeroic · Research start 9:13
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling17 wall build events
Market economy400 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 400 total volume

Alonso2002X

Bought

No buys

Sold

No sells

Total player market volume0

Trax

Bought

No buys

Sold

Wood400
Total player market volume400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Alonso2002X

Army · 138

Units

Turma36
Promethean29
Contarius19
Arcus18
Murmillo9
Oracle9
Argus8
Fanatic7
Katapeltes3
Buildings 8 types
Manor8
Military Barracks8
Counter Barracks2
Temple2
Armory1
Economic Guild1
Palace1
Town Center1
God powers 10 invoked
Valor5
Chaos2
Deconstruction2
Implode1

Trax

Army · 79

Units

Wuzu Javelineer24
Ge Halberdier16
Pioneer14
Fire Archer8
White Horse Cavalry8
Sage3
Siege Crossbow3
Chu Ko Nu1
Jiang Zi Ya1
Qiong Qi1
Buildings 12 types
House18
Wall17
Silo10
Farm5
Baolei3
Military Camp2
Armory1
Imperial Academy1
Machine Workshop1
Market1
Temple1
Town Center1
God powers 2 invoked
Earth Wall1
Venom Beast1