Advanced match analysis
LDB vs Rave
- Queue
- Ranked 1v1 Supremacy
- Map
- Ghost Lake
- Map Seed
- 13082
- Duration
- 20:07
- Patch
- 19.17020
- Played
- · 7 hours ago
Winner
LDB
Isis · Elo 1343 +13
20:07
Match length
Defeated
Rave
Odin · Elo 1247 -13
63.5% win probability
Pre-match · LDB favored
win probability 36.5%
Key momentsIn match order
LDB
Isis · Blue- EAPM
- 42.7
- Favorite unit
- Axeman 46 fielded
- Largest army
- 108
- First expansion
- 8:09
Age path
BastClassical · Research start 3:16
NephthysHeroic · Est. start 13:40
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling10 wall build events
Large army production108 military units
No post-game awards
Rave
Odin · Red- EAPM
- 40.6
- Favorite unit
- Berserk 150 fielded
- Largest army
- 277
- First expansion
- —
Age path
FreyjaClassical · Research start 3:26
NjordHeroic · Est. start 11:18
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production277 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.