Replay-derived match flow, timings, and composition.

Advanced match analysis

LDB vs Rave

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
13082
Duration
20:07
Patch
19.17020
Played
· 7 hours ago
Ghost Lake map preview
MapGhost Lake
Winner
LDB Isis · Elo 1343 +13
20:07 Match length
Defeated
Rave Odin · Elo 1247 -13
63.5% win probability Pre-match · LDB favored win probability 36.5%
Key momentsIn match order
First pressure
2:39 Rave Hersir trained
Fastest Classical
4:16* LDB Bast · estimated
First extra TC
8:09 LDB Town Center
Armory timing
9:48 Rave Armory
Fastest Heroic
12:33* Rave Njord · estimated
Fortress timing
14:47 Rave Hill Fort

LDB

Isis · Blue
Win 1343 +13
EAPM
42.7
Favorite unit
Axeman
46 fielded
Largest army
108
First expansion
8:09
Age path
BastClassical · Research start 3:16
NephthysHeroic · Est. start 13:40
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling10 wall build events
Large army production108 military units
No post-game awards

Rave

Odin · Red
Loss 1247 -13
EAPM
40.6
Favorite unit
Berserk
150 fielded
Largest army
277
First expansion
—
Age path
FreyjaClassical · Research start 3:26
NjordHeroic · Est. start 11:18
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production277 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

LDB

Army · 108

Units

Axeman46
Spearman36
Slinger11
Sphinx9
Siege Tower6
Buildings 15 types
Farm24
House17
Wall10
Barracks7
Granary7
Mining Camp5
Obelisk5
Town Center3
Lumber Camp2
Siege Works2
Temple2
Armory1
Monument To Soldiers1
Monument To Villagers1
Sentry Tower1
God powers 3 invoked
Ancestors1
Eclipse1
Prosperity1

Rave

Army · 277

Units

Berserk150
Throwing Axeman65
Hersir20
Raiding Cavalry20
Godi15
Valkyrie3
Mountain Giant2
Huskarl1
Portable Ram1
Buildings 7 types
House12
Longhouse5
Great Hall4
Ox Cart Building4
Armory1
Hill Fort1
Temple1
God powers 6 invoked
Walking Woods3
Great Hunt2
Forest Fire1