Replay-derived match flow, timings, and composition.

Advanced match analysis

LokiYan vs H700JACDPC

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
307
Duration
20:08
Patch
19.17020
Played
· 7 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Winner
LokiYan Thor · Elo 1179 +14
20:08 Match length
Defeated
H700JACDPC Zeus · Elo 1109 -14
59.9% win probability Pre-match · LokiYan favored win probability 40.1%
Key momentsIn match order
First pressure
3:06 LokiYan Hersir trained
Fastest Classical
4:07* H700JACDPC Athena · estimated
Armory timing
6:05 LokiYan Dwarven Armory
First extra TC
6:12 H700JACDPC Town Center
Market timing
12:14 LokiYan Market
Fastest Heroic
13:51* LokiYan Bragi · estimated
Fortress timing
14:03 LokiYan Hill Fort

LokiYan

Thor · Blue
Win 1179 +14
EAPM
27.6
Favorite unit
Huskarl
24 fielded
Largest army
124
First expansion
10:15
Age path
FreyjaClassical · Est. start 3:20
BragiHeroic · Est. start 12:36
TyrMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Heavy walling37 wall build events
Market economy800 total resource volume
Large army production124 military units
No post-game awards

H700JACDPC

Zeus · Red
Loss 1109 -14
EAPM
55.4
Favorite unit
Toxotes
73 fielded
Largest army
111
First expansion
6:12
Age path
AthenaClassical · Est. start 3:07
DionysusHeroic · Research start 13:24
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling13 wall build events
Market economy1,200 total resource volume
Large army production111 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,000 total volume

LokiYan

Bought

Food300

Sold

Food200
Wood300
Total player market volume800

H700JACDPC

Bought

Food1,200

Sold

No sells

Total player market volume1,200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

LokiYan

Army · 124

Units

Huskarl24
Berserk20
Jarl16
Throwing Axeman14
Portable Ram12
Valkyrie10
Hersir9
Raiding Cavalry8
Hirdman7
Godi3
Battle Boar1
Buildings 11 types
Wall37
House17
Farm12
Ox Cart Building4
Longhouse3
Town Center3
Great Hall2
Hill Fort2
Dwarven Armory1
Market1
Temple1
God powers 2 invoked
Flaming Weapons1
Forest Fire1

H700JACDPC

Army · 111

Units

Toxotes73
Hoplite16
Hypaspist12
Heracles4
Jason4
Odysseus2
Buildings 12 types
House29
Farm27
Wall13
Storehouse9
Military Academy6
Granary4
Archery Range3
Town Center2
Armory1
Fortress1
Market1
Temple1
God powers 4 invoked
Bronze2
Bolt1
Restoration1