Replay-derived match flow, timings, and composition.

Advanced match analysis

Papa_Jeffito vs duduthespartan

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
4558
Duration
23:18
Patch
19.17020
Played
· 7 hours ago
Savannah map preview
MapSavannah
Defeated
Papa_Jeffito Odin · Elo 1865 -17
23:18 Match length
Winner
duduthespartan Set · Elo 1884 +17
47.3% win probability Pre-match · duduthespartan favored win probability 52.7%
Key momentsIn match order
First pressure
1:53 Papa_Jeffito Hersir trained
Fastest Classical
3:49* Papa_Jeffito Freyja · estimated
Market timing
5:35 duduthespartan Market
Armory timing
5:36 duduthespartan Armory
Fastest Heroic
17:56* duduthespartan Nephthys · estimated
Fortress timing
18:12 duduthespartan Migdol Stronghold

Papa_Jeffito

Odin · Blue
Loss 1865 -17
EAPM
94.5
Favorite unit
Throwing Axeman
49 fielded
Largest army
113
First expansion
—
Age path
FreyjaClassical · Research start 2:49
SkadiHeroic · Est. start 18:36
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling52 wall build events
Market economy3,500 total resource volume
Large army production113 military units
No post-game awards

duduthespartan

Set · Red
Win 1884 +17
EAPM
50.3
Favorite unit
Spearman
50 fielded
Largest army
100
First expansion
—
Age path
AnubisClassical · Research start 3:21
NephthysHeroic · Research start 16:41
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy2,100 total resource volume
Large army production100 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 5,600 total volume

Papa_Jeffito

Bought

No buys

Sold

Food800
Wood2,700
Total player market volume3,500

duduthespartan

Bought

Food400

Sold

Food400
Wood1,300
Total player market volume2,100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Papa_Jeffito

Army · 113

Units

Throwing Axeman49
Raiding Cavalry36
Hersir19
Valkyrie7
Berserk2
Buildings 10 types
Wall52
House19
Farm16
Longhouse15
Ox Cart Building7
Great Hall6
Armory1
Hill Fort1
Market1
Temple1
God powers 4 invoked
Forest Fire2
Frost1
Great Hunt1

duduthespartan

Army · 100

Units

Spearman50
Slinger20
Anubite14
Siege Tower6
Camel Rider4
Chariot Archer4
Scorpion Man2
Buildings 13 types
House20
Obelisk7
Granary5
Mining Camp5
Barracks4
Lumber Camp2
Market2
Armory1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers 3 invoked
Ancestors1
Plague Of Serpents1
Vision1