Advanced match analysis
133Divine vs Aces.HUSKSUPPE
- Queue
- Ranked 1v1 Supremacy
- Map
- Ghost Lake
- Map Seed
- 23897
- Duration
- 16:30
- Patch
- 19.17020
- Played
- · 7 hours ago
Winner
133Divine
Zeus · Elo 2221 +13
16:30
Match length
Defeated
Aces.HUSKSUPPE
Oranos · Elo 2121 -13
64.0% win probability
Pre-match · 133Divine favored
win probability 36.0%
Key momentsIn match order
133Divine
Zeus · Purple- EAPM
- 108.0
- Favorite unit
- Toxotes 27 fielded
- Largest army
- 84
- First expansion
- 4:13
Age path
AthenaClassical · Est. start 3:05
ApolloHeroic · Est. start 11:19
HeraMythic · Est. start 13:52
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production84 military units
No post-game awards
Aces.HUSKSUPPE
Oranos · Red- EAPM
- 55.8
- Favorite unit
- Murmillo 51 fielded
- Largest army
- 104
- First expansion
- 4:02
Age path
OceanusClassical · Research start 2:42
HyperionHeroic · Est. start 10:57
MythicNot reached
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom4 expansion build events
Large army production104 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.