Replay-derived match flow, timings, and composition.

Advanced match analysis

133Divine vs Aces.HUSKSUPPE

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
23897
Duration
16:30
Patch
19.17020
Played
· 7 hours ago
Ghost Lake map preview
MapGhost Lake
Winner
133Divine Zeus · Elo 2221 +13
16:30 Match length
Defeated
Aces.HUSKSUPPE Oranos · Elo 2121 -13
64.0% win probability Pre-match · 133Divine favored win probability 36.0%
Key momentsIn match order
Fastest Classical
3:42* Aces.HUSKSUPPE Oceanus · estimated
First extra TC
4:02 Aces.HUSKSUPPE Town Center
First pressure
6:03 133Divine Military Academy
Armory timing
7:45 133Divine Armory
Fastest Heroic
12:12* Aces.HUSKSUPPE Hyperion · estimated
Fortress timing
12:52 133Divine Fortress
Fastest Mythic
15:52* 133Divine Hera · estimated

133Divine

Zeus · Purple
Win 2221 +13
EAPM
108.0
Favorite unit
Toxotes
27 fielded
Largest army
84
First expansion
4:13
Age path
AthenaClassical · Est. start 3:05
ApolloHeroic · Est. start 11:19
HeraMythic · Est. start 13:52
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production84 military units
No post-game awards

Aces.HUSKSUPPE

Oranos · Red
Loss 2121 -13
EAPM
55.8
Favorite unit
Murmillo
51 fielded
Largest army
104
First expansion
4:02
Age path
OceanusClassical · Research start 2:42
HyperionHeroic · Est. start 10:57
MythicNot reached
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom4 expansion build events
Large army production104 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

133Divine

Army · 84

Units

Toxotes27
Hoplite26
Peltast15
Hypaspist11
Jason2
Bellerophon1
Heracles1
Odysseus1
Buildings 10 types
Farm23
House16
Storehouse14
Granary7
Archery Range4
Military Academy4
Temple2
Armory1
Fortress1
Town Center1
God powers 4 invoked
Bolt1
Lightning Storm1
Restoration1
Underworld Passage1

Aces.HUSKSUPPE

Army · 104

Units

Murmillo51
Arcus50
Oracle2
Oracle Hero1
Buildings 9 types
Manor13
Military Barracks11
Farm5
Sky Passage5
Town Center4
Armory1
Counter Barracks1
Economic Guild1
Temple1
God powers 3 invoked
Carnivora2
Chaos1