Replay-derived match flow, timings, and composition.

Advanced match analysis

francoisdefroment vs TrickyNoise

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
18465
Duration
23:39
Patch
19.17020
Played
· 7 hours ago
Ghost Lake map preview
MapGhost Lake
Defeated
francoisdefroment Freyr · Elo 1062 -15
23:39 Match length
Winner
TrickyNoise Shennong · Elo 1121 +15
41.6% win probability Pre-match · TrickyNoise favored win probability 58.4%
Key momentsIn match order
First pressure
3:35 francoisdefroment Hersir trained
Fastest Classical
3:44* TrickyNoise Houtu · estimated
Armory timing
7:06 francoisdefroment Armory
First extra TC
10:02 TrickyNoise Town Center
Fastest Heroic
10:52* TrickyNoise Rushou · estimated
Market timing
18:05 TrickyNoise Market
Fortress timing
21:45 francoisdefroment Hill Fort

francoisdefroment

Freyr · Blue
Loss 1062 -15
EAPM
29.3
Favorite unit
Huskarl
66 fielded
Largest army
164
First expansion
16:57
Age path
UllrClassical · Est. start 3:47
AegirHeroic · Est. start 14:16
VidarMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production164 military units
No post-game awards

TrickyNoise

Shennong · Red
Win 1121 +15
EAPM
49.7
Favorite unit
Fire Archer
50 fielded
Largest army
156
First expansion
10:02
Age path
HoutuClassical · Research start 2:44
RushouHeroic · Est. start 9:37
HuangdiMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production156 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

francoisdefroment

Army · 164

Units

Huskarl66
Throwing Axeman42
Berserk20
Portable Ram18
Hersir13
Godi5
Buildings 9 types
House17
Farm9
Great Hall7
Longhouse5
Ox Cart Building5
Armory4
Town Center3
Hill Fort1
Temple1
God powers 3 invoked
Asgardian Bastion2
Tempest1

TrickyNoise

Army · 156

Units

Fire Archer50
Dao Swordsman48
Pioneer20
Wuzu Javelineer12
Tiger Cavalry10
Siege Crossbow7
Chu Ko Nu5
Sage2
Jiang Zi Ya1
Wen Zhong1
Buildings 11 types
Farm35
House16
Silo13
Military Camp8
Temple3
Baolei2
Imperial Academy2
Machine Workshop2
Town Center2
Armory1
Market1
God powers 8 invoked
Prosperous Seeds5
Earth Wall1
Venom Beast1
Yinglongs Wrath1