Replay-derived match flow, timings, and composition.

Advanced match analysis

ImLegend vs Leif Erikson

Queue
Ranked 1v1 Supremacy
Map
Mirage
Map Seed
25543
Duration
20:32
Patch
19.17020
Played
· 7 hours ago
Mirage map preview
MapMirage
Winner
ImLegend Poseidon · Elo 1298 +23
20:32 Match length
Defeated
Leif Erikson Thor · Elo 1409 -23
34.5% win probability Pre-match · Leif Erikson favored · Upset win probability 65.5%
Key momentsIn match order
First pressure
3:43 Leif Erikson Hersir trained
Fastest Classical
4:33* Leif Erikson Freyja · estimated
Armory timing
5:17 Leif Erikson Dwarven Armory
Fastest Heroic
12:19* Leif Erikson Bragi · estimated
Market timing
13:42 Leif Erikson Market
Fortress timing
13:47 ImLegend Fortress
First extra TC
16:14 Leif Erikson Town Center
Fastest Mythic
16:47* ImLegend Hephaestus · estimated

ImLegend

Poseidon · Grey
Win 1298 +23
EAPM
44.9
Favorite unit
Hippeus
26 fielded
Largest army
81
First expansion
17:21
Age path
HermesClassical · Est. start 4:09
AphroditeHeroic · Est. start 11:06
HephaestusMythic · Est. start 14:47
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Water commitment2 dock build events
Large army production81 military units
No post-game awards

Leif Erikson

Thor · Yellow
Loss 1409 -23
EAPM
84.6
Favorite unit
Raiding Cavalry
34 fielded
Largest army
107
First expansion
16:14
Age path
FreyjaClassical · Research start 3:33
BragiHeroic · Research start 11:04
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling11 wall build events
Water commitment2 dock build events
Market economy1,100 total resource volume
Large army production107 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,100 total volume

ImLegend

Bought

No buys

Sold

No sells

Total player market volume0

Leif Erikson

Bought

Food200

Sold

Wood900
Total player market volume1,100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ImLegend

Army · 81

Units

Hippeus26
Hoplite20
Prodromos8
Petrobolos4
Trireme4
Centaur3
Helepolis3
Peltast3
Hetairos2
Pentekonter2
Atalanta1
Colossus1
Hippolyta1
Juggernaut1
Polyphemus1
Theseus1
Buildings 12 types
House16
Storehouse8
Stable5
Military Academy4
Armory3
Archery Range2
Dock2
Wall2
Fortress1
Granary1
Temple1
Town Center1
God powers 5 invoked
Cease Fire2
Curse1
Lure1
Plenty Vault1

Leif Erikson

Army · 107

Units

Raiding Cavalry34
Hirdman33
Hersir17
Valkyrie7
Dreki6
Longboat5
Throwing Axeman3
Dragon Ship2
Buildings 11 types
Farm19
House17
Wall11
Ox Cart Building7
Longhouse6
Great Hall3
Dock2
Dwarven Armory2
Market1
Temple1
Town Center1
God powers 3 invoked
Dwarven Mine1
Flaming Weapons1
Forest Fire1