Replay-derived match flow, timings, and composition.

Advanced match analysis

Dasana06 vs Eyes On The Prize

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
10219
Duration
27:45
Patch
19.17020
Played
· 7 hours ago
Watering Hole map preview
MapWatering Hole
Defeated
Dasana06 Gaia · Elo 708 -13
27:45 Match length
Winner
Eyes On The Prize Hades · Elo 797 +13
37.5% win probability Pre-match · Eyes On The Prize favored win probability 62.5%
Key momentsIn match order
Fastest Classical
4:05* Dasana06 Leto · estimated
First pressure
4:17 Dasana06 Counter Barracks
First extra TC
5:59 Eyes On The Prize Town Center
Armory timing
8:36 Eyes On The Prize Armory
Market timing
11:06 Dasana06 Market
Fastest Heroic
11:14* Eyes On The Prize Apollo · estimated
Fortress timing
17:38 Eyes On The Prize Fortress
Fastest Mythic
21:35* Dasana06 Atlas · estimated

Dasana06

Gaia · Blue
Loss 708 -13
EAPM
22.5
Favorite unit
Turma
69 fielded
Largest army
206
First expansion
10:35
Age path
LetoClassical · Research start 3:05
RheiaHeroic · Research start 15:42
AtlasMythic · Research start 19:35
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy7,200 total resource volume
Large army production206 military units
No post-game awards

Eyes On The Prize

Hades · Red
Win 797 +13
EAPM
44.0
Favorite unit
Hoplite
60 fielded
Largest army
163
First expansion
5:59
Age path
AresClassical · Est. start 3:55
ApolloHeroic · Research start 9:59
HephaestusMythic · Research start 19:55
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling11 wall build events
Large army production163 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 7,200 total volume

Dasana06

Bought

Food1,600

Sold

Food500
Wood5,100
Total player market volume7,200

Eyes On The Prize

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Dasana06

Army · 206

Units

Turma69
Murmillo53
Destroyer29
Contarius22
Cheiroballista19
Fire Siphon6
Behemoth4
Automaton2
Oracle2
Buildings 9 types
Farm12
Manor8
Palace4
Military Barracks3
Counter Barracks2
Economic Guild1
Market1
Temple1
Town Center1
God powers 7 invoked
Spider Lair3
Gaia Forest2
Implode1
Traitor1

Eyes On The Prize

Army · 163

Units

Hoplite60
Peltast40
Hypaspist17
Petrobolos12
Toxotes10
Gastraphetoros7
Achilles5
Ajax4
Helepolis3
Chiron2
Perseus2
Cyclops1
Buildings 12 types
Farm29
House16
Storehouse11
Wall11
Granary9
Archery Range6
Military Academy6
Temple3
Town Center3
Fortress2
Market2
Armory1
God powers 3 invoked
Plenty Vault2
Sentinel1