Replay-derived match flow, timings, and composition.

Advanced match analysis

SnackButt vs Brennos

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
22000
Duration
12:50
Patch
19.17020
Played
· 7 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Defeated
SnackButt Nuwa · Elo 1610 -13
12:50 Match length
Winner
Brennos Isis · Elo 1703 +13
36.9% win probability Pre-match · Brennos favored win probability 63.1%
Key momentsIn match order
Fastest Classical
3:42* SnackButt Xuannu · estimated
Armory timing
5:33 Brennos Armory
First pressure
7:00 SnackButt Imperial Academy
Fastest Heroic
8:21* Brennos Sobek · estimated
Market timing
8:24 SnackButt Market
Fortress timing
8:32 Brennos Migdol Stronghold

SnackButt

Nuwa · Blue
Loss 1610 -13
EAPM
87.6
Favorite unit
Ge Halberdier
20 fielded
Largest army
54
First expansion
—
Age path
XuannuClassical · Research start 2:42
GoumangHeroic · Est. start 8:00
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Brennos

Isis · Red
Win 1703 +13
EAPM
63.1
Favorite unit
Camel Rider
13 fielded
Largest army
24
First expansion
—
Age path
AnubisClassical · Research start 3:48
SobekHeroic · Research start 7:06
MythicNot reached
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SnackButt

Army · 54

Units

Ge Halberdier20
Wuzu Javelineer16
Dao Swordsman10
Pioneer7
Fire Archer1
Buildings 8 types
House14
Silo8
Military Camp6
Armory1
Imperial Academy1
Machine Workshop1
Market1
Temple1
God powers 2 invoked
Creation1
Vanish1

Brennos

Army · 24

Units

Camel Rider13
Petsuchos6
Chariot Archer3
Siege Tower2
Buildings 12 types
House9
Obelisk9
Granary4
Mining Camp3
Monument To Priests2
Armory1
Lumber Camp1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers 3 invoked
Locust Swarm1
Plague Of Serpents1
Prosperity1