Replay-derived match flow, timings, and composition.

Advanced match analysis

ICe vs polomanino

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
761
Duration
12:31
Patch
19.17020
Played
· 7 hours ago
Elysium map preview
MapElysium
Winner
ICe Hades · Elo 1233 +20
12:31 Match length
Defeated
polomanino Odin · Elo 1275 -20
44.0% win probability Pre-match · polomanino favored · Upset win probability 56.0%
Key momentsIn match order
First pressure
2:22 polomanino Hersir trained
Fastest Classical
3:56* ICe Athena · estimated

ICe

Hades · Blue
Win 1233 +20
EAPM
37.1
Favorite unit
Hippeus
23 fielded
Largest army
49
First expansion
—
Age path
AthenaClassical · Research start 2:56
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling8 wall build events
No post-game awards

polomanino

Odin · Red
Loss 1275 -20
EAPM
74.4
Favorite unit
Throwing Axeman
35 fielded
Largest army
100
First expansion
—
Age path
HeimdallClassical · Research start 3:00
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling12 wall build events
Large army production100 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ICe

Army · 49

Units

Hippeus23
Toxotes21
Achilles2
Ajax2
Minotaur1
Buildings 7 types
House17
Wall8
Granary4
Stable3
Storehouse3
Archery Range1
Temple1
God powers 1 invoked
Restoration1

polomanino

Army · 100

Units

Throwing Axeman35
Berserk27
Hirdman20
Raiding Cavalry10
Hersir8
Buildings 6 types
Wall12
House11
Longhouse2
Ox Cart Building2
Great Hall1
Temple1
God powers 1 invoked
Great Hunt1