Replay-derived match flow, timings, and composition.

Advanced match analysis

Emogod vs Catalan8578

Queue
Ranked 1v1 Supremacy
Map
Midgard
Map Seed
120
Duration
18:06
Patch
19.17020
Played
· 7 hours ago
Midgard map preview
MapMidgard
Winner
Emogod Oranos · Elo 997 +18
18:06 Match length
Defeated
Catalan8578 Zeus · Elo 1007 -18
48.6% win probability Pre-match · Catalan8578 favored · Upset win probability 51.4%
Key momentsIn match order
Fastest Classical
4:23* Catalan8578 Athena · estimated
First extra TC
4:29 Catalan8578 Town Center
First pressure
4:38 Catalan8578 Military Academy
Armory timing
6:11 Emogod Armory
Fastest Heroic
9:49* Emogod Hyperion · estimated
Fortress timing
10:01 Emogod Palace

Emogod

Oranos · Blue
Win 997 +18
EAPM
36.4
Favorite unit
Murmillo
36 fielded
Largest army
83
First expansion
12:48
Age path
OceanusClassical · Research start 3:54
HyperionHeroic · Research start 8:34
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Water commitment5 dock build events
Large army production83 military units
No post-game awards

Catalan8578

Zeus · Red
Loss 1007 -18
EAPM
65.6
Favorite unit
Toxotes
330 fielded
Largest army
785
First expansion
4:29
Age path
AthenaClassical · Research start 3:23
DionysusHeroic · Research start 11:03
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Heavy walling8 wall build events
Large army production785 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Emogod

Army · 83

Units

Murmillo36
Arcus21
Destroyer17
Contarius8
Oracle1
Buildings 10 types
Farm12
Manor6
Dock5
Military Barracks4
Sky Passage4
Palace2
Town Center2
Armory1
Economic Guild1
Temple1
God powers 5 invoked
Carnivora3
Chaos1
Shockwave1

Catalan8578

Army · 785

Units

Toxotes330
Hypaspist248
Peltast132
Hoplite69
Jason4
Heracles2
Buildings 12 types
Farm21
House16
Military Academy9
Wall8
Storehouse7
Archery Range6
Granary5
Town Center3
Fortress2
Armory1
Stable1
Temple1
God powers 2 invoked
Bolt2