Replay-derived match flow, timings, and composition.

Advanced match analysis

Kusipaa22 + trinsbro vs 冷小零 + 厌哥

Queue
Ranked 2v2 Supremacy
Map
Blue Lagoon
Map Seed
22046
Duration
25:11
Patch
19.17020
Played
· 7 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Victory Team Elo 1080
Kusipaa22 Hades · Elo 975 +12
trinsbro Gaia · Elo 1186 +5
25:11 Match length
Defeat Team Elo 866
冷小零 Poseidon · Elo 865 -23
厌哥 Loki · Elo 868 -20
77.4% win probability Pre-match · Kusipaa22 + trinsbro favored win probability 22.6%
Key momentsIn match order
Fastest Classical
4:01* 冷小零 Ares · estimated
First pressure
4:34 冷小零 Military Academy
First extra TC
4:48 trinsbro Town Center
Armory timing
6:03 Kusipaa22 Armory
Fastest Heroic
9:16* trinsbro Theia · estimated
Fortress timing
13:21 trinsbro Palace
Market timing
14:31 冷小零 Market
Fastest Mythic
16:42* trinsbro Atlas · estimated

Kusipaa22

Hades · Blue · Team 1
Win 975 +12
EAPM
19.3
Favorite unit
Toxotes
56 fielded
Largest army
109
First expansion
11:24
Age path
AresClassical · Research start 4:15
ApolloHeroic · Research start 22:45
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production109 military units
No post-game awards

冷小零

Poseidon · Red · Team 2
Loss 865 -23
EAPM
31.7
Favorite unit
Toxotes
28 fielded
Largest army
71
First expansion
12:40
Age path
AresClassical · Research start 3:01
DionysusHeroic · Research start 15:23
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling6 wall build events
Market economy1,700 total resource volume
No post-game awards

trinsbro

Gaia · Yellow · Team 1
Win 1186 +5
EAPM
25.5
Favorite unit
Contarius
59 fielded
Largest army
142
First expansion
4:48
Age path
OceanusClassical · Research start 3:36
TheiaHeroic · Research start 8:01
AtlasMythic · Research start 14:42
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom3 expansion build events
Heavy walling13 wall build events
Large army production142 military units
No post-game awards

厌哥

Loki · Green · Team 2
Loss 868 -20
EAPM
37.9
Favorite unit
Hersir
70 fielded
Largest army
79
First expansion
12:34
Age path
HeimdallClassical · Research start 3:53
NjordHeroic · Research start 20:17
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,700 total volume

Kusipaa22

Bought

No buys

Sold

No sells

Total player market volume0

冷小零

Bought

Food1,700

Sold

No sells

Total player market volume1,700

trinsbro

Bought

No buys

Sold

No sells

Total player market volume0

厌哥

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Kusipaa22

Army · 109

Units

Toxotes56
Hippeus15
Hypaspist15
Peltast10
Hoplite7
Achilles2
Ajax2
Cyclops2
Buildings 10 types
Farm27
House22
Archery Range6
Storehouse5
Granary4
Military Academy4
Stable3
Town Center3
Armory2
Temple2
God powers 3 invoked
Pestilence2
Sentinel1

冷小零

Army · 71

Units

Toxotes28
Peltast15
Hippeus9
Cyclops6
Hoplite5
Atalanta3
Theseus3
Hippolyta2
Buildings 13 types
Farm19
Archery Range8
House8
Wall6
Storehouse5
Fortress3
Granary2
Market2
Temple2
Town Center2
Armory1
Military Academy1
Stable1
God powers 3 invoked
Bronze1
Lure1
Pestilence1

trinsbro

Army · 142

Units

Contarius59
Fanatic19
Arcus18
Murmillo17
Turma9
Fire Siphon8
Stymphalian Bird7
Dryad3
Katapeltes1
Oracle1
Buildings 10 types
Farm25
Military Barracks14
Wall13
Manor11
Palace3
Town Center3
Armory1
Counter Barracks1
Economic Guild1
Temple1
God powers 5 invoked
Hesperides Tree2
Carnivora1
Gaia Forest1
Implode1

厌哥

Army · 79

Units

Hersir70
Einheri6
Mountain Giant3
Buildings 8 types
Farm38
House11
Great Hall5
Ox Cart Building4
Market2
Town Center2
Armory1
Temple1
God powers 3 invoked
Spy1
Undermine1
Walking Woods1