Replay-derived match flow, timings, and composition.

Advanced match analysis

Atif vs BeAcH_PaRtY

Queue
Ranked 1v1 Supremacy
Map
Midgard
Map Seed
6855
Duration
11:43
Patch
19.17020
Played
· 7 hours ago
Midgard map preview
MapMidgard
Winner
Atif Loki · Elo 2080 +11
11:43 Match length
Defeated
BeAcH_PaRtY Thor · Elo 1941 -11
69.0% win probability Pre-match · Atif favored win probability 31.0%
Key momentsIn match order
First pressure
4:12 Atif Hersir trained
Fastest Classical
4:57* Atif Heimdall · estimated
Armory timing
8:28 Atif Armory
Market timing
8:28 Atif Market

Atif

Loki · Blue
Win 2080 +11
EAPM
82.8
Favorite unit
Throwing Axeman
37 fielded
Largest army
77
First expansion
—
Age path
HeimdallClassical · Est. start 3:57
NjordHeroic · Timing unavailable
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling9 wall build events
Water commitment3 dock build events
Market economy600 total resource volume
No post-game awards

BeAcH_PaRtY

Thor · Red
Loss 1941 -11
EAPM
77.1
Favorite unit
Hersir
5 fielded
Largest army
10
First expansion
—
Age path
FreyjaClassical · Est. start 4:03
HeroicNot reached
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Water commitment2 dock build events
Market economy1,000 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,600 total volume

Atif

Bought

No buys

Sold

Food200
Wood400
Total player market volume600

BeAcH_PaRtY

Bought

No buys

Sold

Wood1,000
Total player market volume1,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Atif

Army · 77

Units

Throwing Axeman37
Berserk22
Hersir17
Einheri1
Buildings 10 types
House14
Wall9
Longhouse4
Dock3
Ox Cart Building3
Market2
Armory1
Great Hall1
Sentry Tower1
Temple1
God powers 2 invoked
Spy1
Undermine1

BeAcH_PaRtY

Army · 10

Units

Hersir5
Valkyrie3
Berserk2
Buildings 7 types
House10
Temple3
Dock2
Ox Cart Building2
Great Hall1
Longhouse1
Market1
God powers 2 invoked
Dwarven Mine1
Forest Fire1