Advanced match analysis
Hellzend3 vs salihtnrkl8
- Queue
- Ranked 1v1 Supremacy
- Map
- Tundra
- Map Seed
- 8396
- Duration
- 28:14
- Patch
- 19.17020
- Played
- · 16 hours ago
Defeated
Hellzend3
Poseidon · Elo 924 -16
28:14
Match length
Winner
salihtnrkl8
Zeus · Elo 952 +16
46.0% win probability
Pre-match · salihtnrkl8 favored
win probability 54.0%
Key momentsIn match order
Hellzend3
Poseidon · Blue- EAPM
- 28.6
- Favorite unit
- Peltast 32 fielded
- Total score
- 26,421
- Military score
- 11,265
- Economic score
- 12,194
- Kills score
- 2,962
- Units killed
- 129
- Units lost
- 174
- Buildings razed
- 4
- Largest army
- 84
- First expansion
- 16:15
Age path
HermesClassical · Est. start 3:23
DionysusHeroic · Est. start 10:12
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom5 expansion build events
Large army production84 military units
Most Deaths
Most Improvements
Most Resources
salihtnrkl8
Zeus · Red- EAPM
- 37.8
- Favorite unit
- Hoplite 93 fielded
- Total score
- 28,025
- Military score
- 8,865
- Economic score
- 14,790
- Kills score
- 4,400
- Units killed
- 174
- Units lost
- 133
- Buildings razed
- 5
- Largest army
- 132
- First expansion
- —
Age path
AthenaClassical · Research start 3:14
DionysusHeroic · Research start 21:03
HeraMythic · Research start 25:55
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production132 military units
Highest Score
Largest Army
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Hellzend3salihtnrkl8
Score
Combat and army
Hellzend3salihtnrkl8
129
Units killed
174
174
Units lost
133
4
Buildings razed
5
84
Largest army
132
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.