Advanced match analysis
Sköll vs GustavinhoJR816
- Queue
- Ranked 1v1 Supremacy
- Map
- Elysium
- Map Seed
- 25294
- Duration
- 21:08
- Patch
- 19.17020
- Played
- · 16 hours ago
Defeated
Sköll
Loki · Elo 639 -8
21:08
Match length
Winner
GustavinhoJR816
Amaterasu · Elo 841 +8
23.8% win probability
Pre-match · GustavinhoJR816 favored
win probability 76.2%
Key momentsIn match order
Sköll
Loki · Blue- EAPM
- 14.5
- Favorite unit
- Raiding Cavalry 15 fielded
- Total score
- 6,217
- Military score
- 511
- Economic score
- 5,526
- Kills score
- 180
- Units killed
- 6
- Units lost
- 100
- Buildings razed
- 0
- Largest army
- 59
- First expansion
- 9:23
Age path
ForsetiClassical · Research start 3:40
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling10 wall build events
Most Deaths
GustavinhoJR816
Amaterasu · Red- EAPM
- 15.1
- Favorite unit
- Shinobi 20 fielded
- Total score
- 42,879
- Military score
- 15,285
- Economic score
- 24,636
- Kills score
- 2,958
- Units killed
- 103
- Units lost
- 6
- Buildings razed
- 25
- Largest army
- 66
- First expansion
- 11:37
Age path
MinakatatomiClassical · Research start 3:49
HachimanHeroic · Research start 11:32
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom5 expansion build events
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
SköllGustavinhoJR816
Score
Combat and army
SköllGustavinhoJR816
6
Units killed
103
100
Units lost
6
0
Buildings razed
25
59
Largest army
66
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
Sköll
Army · 59Units
Technologies4 researched
Buildings ›7 types
God powers ›None invoked
No god powers recorded.
GustavinhoJR816
Army · 66Units
Technologies5 researched
Buildings ›10 types
God powers ›None invoked
No god powers recorded.