Replay-derived match flow, timings, and composition.

Advanced match analysis

Sköll vs GustavinhoJR816

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
25294
Duration
21:08
Patch
19.17020
Played
· 16 hours ago
Elysium map preview
MapElysium
Defeated
Sköll Loki · Elo 639 -8
21:08 Match length
Winner
GustavinhoJR816 Amaterasu · Elo 841 +8
23.8% win probability Pre-match · GustavinhoJR816 favored win probability 76.2%
Key momentsIn match order
First pressure
3:59 Sköll Hersir trained
Fastest Classical
4:40* Sköll Forseti · estimated
Armory timing
8:32 GustavinhoJR816 Armory
First extra TC
9:23 Sköll Town Center
Fastest Heroic
12:47* GustavinhoJR816 Hachiman · estimated
Fortress timing
16:44 GustavinhoJR816 Castle

Sköll

Loki · Blue
Loss 639 -8
EAPM
14.5
Favorite unit
Raiding Cavalry
15 fielded
Total score
6,217
Military score
511
Economic score
5,526
Kills score
180
Units killed
6
Units lost
100
Buildings razed
0
Largest army
59
First expansion
9:23
Age path
ForsetiClassical · Research start 3:40
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling10 wall build events
Most Deaths

GustavinhoJR816

Amaterasu · Red
Win 841 +8
EAPM
15.1
Favorite unit
Shinobi
20 fielded
Total score
42,879
Military score
15,285
Economic score
24,636
Kills score
2,958
Units killed
103
Units lost
6
Buildings razed
25
Largest army
66
First expansion
11:37
Age path
MinakatatomiClassical · Research start 3:49
HachimanHeroic · Research start 11:32
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom5 expansion build events
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

SköllGustavinhoJR816
Score
Total score GustavinhoJR816
6,21742,87987%
Military score GustavinhoJR816
15,28597%
Economic score GustavinhoJR816
5,52624,63682%
Kills score GustavinhoJR816
2,95894%
Combat and army
SköllGustavinhoJR816
6 Units killed 103
100 Units lost 6
0 Buildings razed 25
59 Largest army 66

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Sköll

Army · 59

Units

Raiding Cavalry15
Throwing Axeman15
Hirdman12
Hersir11
Berserk4
Troll2

Technologies4 researched

Hand Axe5:06
Husbandry5:21
Pickaxe6:22
Medium Cavalry10:15
Buildings 7 types
Wall10
House8
Great Hall2
Longhouse2
Ox Cart Building2
Temple2
Town Center1
God powers None invoked

No god powers recorded.

GustavinhoJR816

Army · 66

Units

Shinobi20
Yumi Archer16
Bushi15
Samurai11
Onna Musha4

Technologies5 researched

Hand Axe4:31
Pickaxe4:36
Copper Shields10:01
Bow Saw15:31
Shaft Mine20:48
Buildings 10 types
House25
Watermill10
Mining Camp Japanese6
Town Center5
Shrine Japanese3
Dojo2
Guardhouse2
Armory1
Castle1
Temple1
God powers None invoked

No god powers recorded.