Replay-derived match flow, timings, and composition.

Advanced match analysis

Lionized vs chooKcha

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
23972
Duration
13:54
Patch
19.17020
Played
· 16 hours ago
Savannah map preview
MapSavannah
Defeated
Lionized Poseidon · Elo 1042 -12
13:54 Match length
Winner
chooKcha Oranos · Elo 1159 +12
33.8% win probability Pre-match · chooKcha favored win probability 66.2%
Key momentsIn match order
Fastest Classical
3:47* Lionized Hermes · estimated
First pressure
4:23 chooKcha Military Barracks
Armory timing
4:52 chooKcha Armory
First extra TC
7:46 Lionized Town Center
Market timing
10:54 Lionized Market
Fastest Heroic
13:08* chooKcha Hyperion · estimated

Lionized

Poseidon · Blue
Loss 1042 -12
EAPM
33.8
Favorite unit
Toxotes
19 fielded
Total score
12,313
Military score
3,741
Economic score
8,049
Kills score
564
Units killed
21
Units lost
36
Buildings razed
2
Largest army
39
First expansion
7:46
Age path
HermesClassical · Est. start 2:47
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling18 wall build events
Most Deaths

chooKcha

Oranos · Red
Win 1159 +12
EAPM
36.6
Favorite unit
Murmillo
21 fielded
Total score
17,577
Military score
6,988
Economic score
9,710
Kills score
923
Units killed
33
Units lost
18
Buildings razed
2
Largest army
42
First expansion
—
Age path
OceanusClassical · Research start 3:02
HyperionHeroic · Research start 11:53
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

LionizedchooKcha
Score
Total score chooKcha
12,31341%17,57759%
Military score chooKcha
3,74135%6,98865%
Economic score chooKcha
8,04945%9,71055%
Kills score chooKcha
56438%92362%
Combat and army
LionizedchooKcha
21 Units killed 33
36 Units lost 18
2 Buildings razed 2
39 Largest army 42

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Lionized

Army · 39

Units

Toxotes19
Hippeus17
Centaur2
Theseus1

Technologies3 researched

Hand Axe5:17
Pickaxe5:18
Medium Cavalry5:41
Buildings 10 types
Wall18
House9
Farm6
Storehouse5
Archery Range2
Market2
Stable2
Granary1
Temple1
Town Center1
God powers 2 invoked
Cease Fire1
Lure1

chooKcha

Army · 42

Units

Murmillo21
Katapeltes13
Turma8

Technologies5 researched · 1 pre-queued

Hand Axe4:22
Copper Armor5:22
Copper Shields5:37
Medium InfantryPre-queued · 6:35
Copper Weapons7:42
Ballistics10:55
Buildings 7 types
Manor5
Sky Passage4
Military Barracks3
Armory1
Counter Barracks1
Economic Guild1
Temple1
God powers 3 invoked
Carnivora1
Chaos1
Shockwave1