Advanced match analysis
Lionized vs chooKcha
- Queue
- Ranked 1v1 Supremacy
- Map
- Savannah
- Map Seed
- 23972
- Duration
- 13:54
- Patch
- 19.17020
- Played
- · 16 hours ago
Defeated
Lionized
Poseidon · Elo 1042 -12
13:54
Match length
Winner
chooKcha
Oranos · Elo 1159 +12
33.8% win probability
Pre-match · chooKcha favored
win probability 66.2%
Key momentsIn match order
Lionized
Poseidon · Blue- EAPM
- 33.8
- Favorite unit
- Toxotes 19 fielded
- Total score
- 12,313
- Military score
- 3,741
- Economic score
- 8,049
- Kills score
- 564
- Units killed
- 21
- Units lost
- 36
- Buildings razed
- 2
- Largest army
- 39
- First expansion
- 7:46
Age path
HermesClassical · Est. start 2:47
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling18 wall build events
Most Deaths
chooKcha
Oranos · Red- EAPM
- 36.6
- Favorite unit
- Murmillo 21 fielded
- Total score
- 17,577
- Military score
- 6,988
- Economic score
- 9,710
- Kills score
- 923
- Units killed
- 33
- Units lost
- 18
- Buildings razed
- 2
- Largest army
- 42
- First expansion
- —
Age path
OceanusClassical · Research start 3:02
HyperionHeroic · Research start 11:53
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
LionizedchooKcha
Score
Combat and army
LionizedchooKcha
21
Units killed
33
36
Units lost
18
2
Buildings razed
2
39
Largest army
42
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.