Advanced match analysis
MayShadowFaxGG vs Ratold
- Queue
- Ranked 1v1 Supremacy
- Map
- Yellow River
- Map Seed
- 26652
- Duration
- 24:02
- Patch
- 19.17020
- Played
- · 16 hours ago
Winner
MayShadowFaxGG
Gaia · Elo 1343 +16
24:02
Match length
Defeated
Ratold
Isis · Elo 1310 -16
54.7% win probability
Pre-match · MayShadowFaxGG favored
win probability 45.3%
Key momentsIn match order
MayShadowFaxGG
Gaia · Blue- EAPM
- 54.8
- Favorite unit
- Dryad 54 fielded
- Total score
- 54,903
- Military score
- 26,780
- Economic score
- 23,303
- Kills score
- 4,881
- Units killed
- 212
- Units lost
- 132
- Buildings razed
- 26
- Largest army
- 243
- First expansion
- 4:46
Age path
LetoClassical · Est. start 3:46
TheiaHeroic · Est. start 12:22
HekateMythic · Est. start 18:22
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom4 expansion build events
Large army production243 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Ratold
Isis · Green- EAPM
- 77.4
- Favorite unit
- Spearman 84 fielded
- Total score
- 33,786
- Military score
- 12,919
- Economic score
- 14,974
- Kills score
- 5,940
- Units killed
- 194
- Units lost
- 239
- Buildings razed
- 10
- Largest army
- 149
- First expansion
- 6:38
Age path
BastClassical · Research start 4:15
SobekHeroic · Est. start 10:43
ThothMythic · Est. start 13:36
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Market economy1,800 total resource volume
Large army production149 military units
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
MayShadowFaxGGRatold
Score
Combat and army
MayShadowFaxGGRatold
212
Units killed
194
132
Units lost
239
26
Buildings razed
10
243
Largest army
149
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,800 total volume›
MayShadowFaxGG
Bought
No buys
Sold
No sells
Total player market volume0
Ratold
Bought
No buys
Sold
Total player market volume1,800
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.