Replay-derived match flow, timings, and composition.

Advanced match analysis

MayShadowFaxGG vs Ratold

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
26652
Duration
24:02
Patch
19.17020
Played
· 16 hours ago
Yellow River map preview
MapYellow River
Winner
MayShadowFaxGG Gaia · Elo 1343 +16
24:02 Match length
Defeated
Ratold Isis · Elo 1310 -16
54.7% win probability Pre-match · MayShadowFaxGG favored win probability 45.3%
Key momentsIn match order
Fastest Classical
4:46* MayShadowFaxGG Leto · estimated
First extra TC
4:46 MayShadowFaxGG Town Center
Armory timing
9:13 Ratold Armory
First pressure
9:34 Ratold Barracks
Market timing
10:52 MayShadowFaxGG Market
Fastest Heroic
11:58* Ratold Sobek · estimated
Fortress timing
12:36 Ratold Migdol Stronghold
Fastest Mythic
15:36* Ratold Thoth · estimated

MayShadowFaxGG

Gaia · Blue
Win 1343 +16
EAPM
54.8
Favorite unit
Dryad
54 fielded
Total score
54,903
Military score
26,780
Economic score
23,303
Kills score
4,881
Units killed
212
Units lost
132
Buildings razed
26
Largest army
243
First expansion
4:46
Age path
LetoClassical · Est. start 3:46
TheiaHeroic · Est. start 12:22
HekateMythic · Est. start 18:22
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom4 expansion build events
Large army production243 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Ratold

Isis · Green
Loss 1310 -16
EAPM
77.4
Favorite unit
Spearman
84 fielded
Total score
33,786
Military score
12,919
Economic score
14,974
Kills score
5,940
Units killed
194
Units lost
239
Buildings razed
10
Largest army
149
First expansion
6:38
Age path
BastClassical · Research start 4:15
SobekHeroic · Est. start 10:43
ThothMythic · Est. start 13:36
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Market economy1,800 total resource volume
Large army production149 military units
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

MayShadowFaxGGRatold
Score
Total score MayShadowFaxGG
54,90362%33,78638%
Military score MayShadowFaxGG
26,78067%12,91933%
Economic score MayShadowFaxGG
23,30361%14,97439%
Kills score Ratold
4,88145%5,94055%
Combat and army
MayShadowFaxGGRatold
212 Units killed 194
132 Units lost 239
26 Buildings razed 10
243 Largest army 149

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,800 total volume

MayShadowFaxGG

Bought

No buys

Sold

No sells

Total player market volume0

Ratold

Bought

No buys

Sold

Food1,000
Wood800
Total player market volume1,800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

MayShadowFaxGG

Army · 243

Units

Dryad54
Automaton50
Contarius50
Destroyer27
Arcus25
Oracle12
Murmillo10
Fire Siphon7
Fanatic5
Stymphalian Bird3

Technologies15 researched · 2 pre-queued

Hand Axe0:46
Pickaxe0:46
Shaft MinePre-queued · 3:32
Bow SawPre-queued · 3:32
Plow10:03
Heavy Cavalry13:25
Medium Archers17:49
Medium Infantry18:28
Heavy Infantry19:17
Heavy Archers19:34
Copper Shields20:22
Copper Armor20:22
Copper Weapons20:23
Ballistics20:23
Champion Cavalry21:28
Champion Archers21:29
Champion Infantry21:29
Buildings 9 types
Farm19
Manor17
Military Barracks7
Temple5
Palace4
Town Center4
Armory1
Economic Guild1
Market1
God powers 10 invoked
Spider Lair5
Gaia Forest2
Hesperides Tree2
Tartarian Gate1

Ratold

Army · 149

Units

Spearman84
Camel Rider48
Sphinx13
Axeman2
Catapult2

Technologies16 researched · 2 pre-queued

Pickaxe1:42
Copper Shields10:37
Hand Axe10:57
Husbandry10:58
Shaft Mine11:38
Copper Armor12:31
Plow12:55
Copper Weapons14:14
Medium SpearmenPre-queued · 16:01
Bronze Armor17:06
Bronze Shields18:15
Bronze Weapons19:12
Heavy Camel Riders19:14
Heavy Spearmen19:49
Iron ShieldsPre-queued · 19:52
Champion Camel Riders20:06
Heavy War Elephants21:49
Iron Armor22:06
Buildings 16 types
Farm22
House17
Obelisk14
Barracks8
Granary6
Migdol Stronghold6
Mining Camp6
Siege Works3
Town Center3
Lumber Camp2
Armory1
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 4 invoked
Eclipse1
Locust Swarm1
Meteor1
Prosperity1