Replay-derived match flow, timings, and composition.

Advanced match analysis

HelMunster73 vs Gomor

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
20387
Duration
24:57
Patch
19.17020
Played
· 16 hours ago
Ghost Lake map preview
MapGhost Lake
Winner
HelMunster73 Tsukuyomi · Elo 785 +19
24:57 Match length
Defeated
Gomor Loki · Elo 804 -19
47.3% win probability Pre-match · Gomor favored · Upset win probability 52.7%
Key momentsIn match order
Fastest Classical
3:19* HelMunster73 Ame No Uzume · estimated
First pressure
3:52 Gomor Hersir trained
Market timing
6:08 HelMunster73 Market
First extra TC
7:20 Gomor Town Center
Fastest Heroic
8:34* HelMunster73 Fujin · estimated
Armory timing
10:21 Gomor Armory
Fortress timing
12:52 Gomor Hill Fort
Fastest Mythic
18:46* Gomor Hel · estimated

HelMunster73

Tsukuyomi · Blue
Win 785 +19
EAPM
25.5
Favorite unit
Yari Spearman
45 fielded
Total score
45,798
Military score
22,090
Economic score
19,697
Kills score
4,057
Units killed
133
Units lost
153
Buildings razed
2
Largest army
182
First expansion
8:15
Age path
Ame No UzumeClassical · Est. start 2:34
FujinHeroic · Est. start 7:38
WatatsumiMythic · Est. start 20:25
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy1,900 total resource volume
Large army production182 military units
Highest Score Most Deaths Most Resources

Gomor

Loki · Red
Loss 804 -19
EAPM
25.9
Favorite unit
Hirdman
9 fielded
Total score
40,763
Military score
12,086
Economic score
24,332
Kills score
4,419
Units killed
147
Units lost
134
Buildings razed
1
Largest army
45
First expansion
7:20
Age path
HeimdallClassical · Research start 3:47
BragiHeroic · Research start 11:19
HelMythic · Research start 16:46
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy1,100 total resource volume
Largest Army Most Improvements Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

HelMunster73Gomor
Score
Total score HelMunster73
45,79853%40,76347%
Military score HelMunster73
22,09065%12,08635%
Economic score Gomor
19,69745%24,33255%
Kills score Gomor
4,05748%4,41952%
Combat and army
HelMunster73Gomor
133 Units killed 147
153 Units lost 134
2 Buildings razed 1
182 Largest army 45

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,000 total volume

HelMunster73

Bought

Food1,200
Wood300

Sold

Wood400
Total player market volume1,900

Gomor

Bought

Food100

Sold

Wood1,000
Total player market volume1,100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

HelMunster73

Army · 182

Units

Yari Spearman45
Shinobi36
Naginata Rider26
Yumi Horse Archer25
Daimyo21
Samurai18
Bushi7
Onna Musha3
Yumi Archer1

Technologies0 researched · 9 pre-queued

Hand AxePre-queued · 4:44
PickaxePre-queued · 4:46
HusbandryPre-queued · 6:55
PlowPre-queued · 13:18
Bow SawPre-queued · 17:03
Copper WeaponsPre-queued · 17:40
Copper ArmorPre-queued · 17:40
Copper ShieldsPre-queued · 17:41
BallisticsPre-queued · 17:41
Buildings 14 types
Farm58
House19
Sentry Tower10
Guardhouse9
Stable Japanese6
Dojo5
Watermill5
Castle3
Mining Camp Japanese3
Shrine Japanese2
Temple2
Town Center2
Armory1
Market1
God powers 3 invoked
Goshinboku1
New Moon1
Smiting Gust1

Gomor

Army · 45

Units

Hirdman9
Jarl7
Throwing Axeman7
Hersir5
Portable Ram4
Berserk3
Fire Giant3
Huskarl3
Raiding Cavalry2
Ballista1
Godi1

Technologies13 researched

Hand Axe6:13
Pickaxe7:54
Crenellations8:19
Medium Infantry9:47
Medium Cavalry11:55
Copper Weapons12:45
Copper Armor12:45
Copper Shields12:45
Ballistics12:46
Shaft Mine13:20
Bow Saw13:23
Plow13:24
Heavy Infantry17:35
Buildings 12 types
House20
Farm18
Great Hall7
Ox Cart Building7
Longhouse6
Wall3
Hill Fort2
Sentry Tower2
Temple2
Town Center2
Armory1
Market1
God powers 4 invoked
Flaming Weapons1
Nidhogg1
Spy1
Undermine1